fix(lavalink): Update leave for Shoukaku integration
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0d0125bf55
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@ -1,4 +1,4 @@
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const { SlashCommandBuilder } = require('discord.js');
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const { SlashCommandBuilder, MessageFlags } = require('discord.js'); // Import MessageFlags
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const logger = require('../utils/logger');
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const logger = require('../utils/logger');
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module.exports = {
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module.exports = {
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@ -6,11 +6,20 @@ module.exports = {
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.setName('leave')
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.setName('leave')
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.setDescription('Leaves the current voice channel'),
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.setDescription('Leaves the current voice channel'),
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async execute(interaction, client) { // Added client parameter
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async execute(interaction, client) { // Added client parameter
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await interaction.deferReply({ ephemeral: true });
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// Use flags for ephemeral deferral
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await interaction.deferReply({ flags: MessageFlags.Ephemeral });
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const player = client.manager.get(interaction.guildId);
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// Get the Shoukaku player manager
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const musicPlayer = interaction.client.player;
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if (!musicPlayer) {
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logger.error('Music player not initialized on client object!');
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return interaction.editReply('The music player is not ready yet.');
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}
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// Check if the player exists and the bot is in a voice channel
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// Get the player for this guild using Shoukaku manager
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const player = musicPlayer.getPlayer(interaction.guildId);
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// Check if the player exists (Shoukaku player object has voiceChannel property)
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if (!player || !player.voiceChannel) {
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if (!player || !player.voiceChannel) {
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return interaction.editReply('I am not currently in a voice channel!');
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return interaction.editReply('I am not currently in a voice channel!');
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}
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}
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@ -22,11 +31,11 @@ module.exports = {
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// }
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// }
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try {
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try {
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const channelId = player.voiceChannel;
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const channelId = player.voiceChannel; // Get channel ID from Shoukaku player
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const channel = client.channels.cache.get(channelId);
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const channel = client.channels.cache.get(channelId);
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const channelName = channel ? channel.name : `ID: ${channelId}`; // Get channel name if possible
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const channelName = channel ? channel.name : `ID: ${channelId}`; // Get channel name if possible
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player.destroy(); // Disconnects, clears queue, and destroys the player instance
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player.destroy(); // Use Shoukaku player's destroy method
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logger.info(`Player destroyed and left voice channel ${channelName} in guild ${interaction.guild.name} (${interaction.guildId}) by user ${interaction.user.tag}`);
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logger.info(`Player destroyed and left voice channel ${channelName} in guild ${interaction.guild.name} (${interaction.guildId}) by user ${interaction.user.tag}`);
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await interaction.editReply(`Left ${channelName}.`);
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await interaction.editReply(`Left ${channelName}.`);
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