aki 3c4dc51855 refactor: Convert project from JavaScript to TypeScript
- Converted all .js files to .ts
- Added TypeScript configuration (tsconfig.json)
- Added ESLint and Prettier configuration
- Updated package.json dependencies
- Modified Docker and application configurations
2025-04-24 13:48:10 +08:00

68 lines
3.5 KiB
TypeScript

import {
SlashCommandBuilder,
ChatInputCommandInteraction, // Import the specific interaction type
GuildMember // Import GuildMember type
} from 'discord.js';
import logger from '../utils/logger'; // Use default import
import { BotClient } from '../index'; // Import the BotClient interface
// No need to import Player explicitly if we just check connection
export default { // Use export default for ES Modules
data: new SlashCommandBuilder()
.setName('leave')
.setDescription('Leaves the current voice channel'),
async execute(interaction: ChatInputCommandInteraction, client: BotClient) { // Add types
// Ensure command is run in a guild
if (!interaction.guildId || !interaction.guild) {
return interaction.reply({ content: 'This command can only be used in a server.', ephemeral: true }).catch(() => {});
}
// Ensure interaction.member is a GuildMember (optional, but good practice)
if (!(interaction.member instanceof GuildMember)) {
return interaction.reply({ content: 'Could not verify your membership.', ephemeral: true }).catch(() => {});
}
// Use ephemeral deferral
await interaction.deferReply({ ephemeral: true });
// Get the Shoukaku instance
const shoukaku = client.shoukaku;
if (!shoukaku) {
logger.error('Shoukaku instance not found on client object!');
return interaction.editReply('The music player is not ready yet.');
}
// Check if a connection exists for this guild
const connection = shoukaku.connections.get(interaction.guildId);
if (!connection || !connection.channelId) {
return interaction.editReply('I am not currently in a voice channel!');
}
// Optional: Check if the user is in the same channel as the bot
// const memberVoiceChannelId = interaction.member.voice.channelId;
// if (memberVoiceChannelId !== connection.channelId) {
// return interaction.editReply('You need to be in the same voice channel as me to make me leave!');
// }
try {
const channelId = connection.channelId; // Get channel ID from connection
const channel = await client.channels.fetch(channelId).catch(() => null); // Fetch channel for name
const channelName = channel && channel.isVoiceBased() ? channel.name : `ID: ${channelId}`; // Get channel name if possible
// Use Shoukaku's leave method - this destroys player and connection
await shoukaku.leaveVoiceChannel(interaction.guildId);
logger.info(`Left voice channel ${channelName} in guild ${interaction.guild.name} (${interaction.guildId}) by user ${interaction.user.tag}`);
await interaction.editReply(`Left ${channelName}.`);
} catch (error: unknown) { // Type error as unknown
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Error leaving voice channel for guild ${interaction.guildId}: ${errorMessage}`, error);
// Attempt to reply even if leave failed partially
await interaction.editReply('An error occurred while trying to leave the voice channel.').catch((e: unknown) => { // Type catch error
const replyErrorMsg = e instanceof Error ? e.message : String(e);
logger.error(`Failed to send error reply for leave command: ${replyErrorMsg}`);
});
}
},
};