Compare commits

..

10 Commits
main ... v0

41 changed files with 1150 additions and 1846 deletions

9
.dockerignore Normal file
View File

@ -0,0 +1,9 @@
# .dockerignore
.git
.gitignore
target/
.env
*.md
Lavalink.jar
application.yml

View File

@ -1,21 +1,8 @@
# Discord Bot Token
DISCORD_TOKEN=your_token_here
# .env (Docker Compose Version)
# Discord Application Client ID (for command deployment)
CLIENT_ID=your_client_id_here
DISCORD_TOKEN=YOUR_BOT_TOKEN_HERE
# Discord Guild ID (optional, for deploying commands to a specific test server)
# GUILD_ID=your_guild_id_here
# Lavalink Configuration
# Use 'lavalink' if running via docker-compose, '127.0.0.1' or 'localhost' if running Lavalink directly
# Use the Docker Compose service name for the host
LAVALINK_HOST=lavalink
LAVALINK_PORT=2333
LAVALINK_PASSWORD=your_password_here
# Logging Level (e.g., debug, info, warn, error)
LOG_LEVEL=info
# YouTube OAuth Token (Optional, for YouTube Music playback via specific plugins)
# See README for instructions on obtaining this.
YOUTUBE_OAUTH_TOKEN=your_youtube_oauth_token_here
LAVALINK_PASSWORD=youshallnotpass # Must match application.yml

37
.gitignore vendored
View File

@ -1,23 +1,22 @@
# Node modules
node_modules/
dist/
# ---> Rust
# Generated by Cargo
# will have compiled files and executables
debug/
target/
# dotenv environment variables
.env
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
# VSCode settings
.vscode/
# These are backup files generated by rustfmt
**/*.rs.bk
# Mac system files
.DS_Store
# MSVC Windows builds of rustc generate these, which store debugging information
*.pdb
# Lockfiles
pnpm-lock.yaml
# Logs
npm-debug.log*
logs/
*.log
# Data directory
data/
# RustRover
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

View File

@ -1,5 +0,0 @@
dist
node_modules
coverage
build
*.d.ts

View File

@ -1,10 +0,0 @@
{
"singleQuote": false,
"trailingComma": "all",
"semi": true,
"printWidth": 100,
"tabWidth": 2,
"bracketSpacing": true,
"arrowParens": "always",
"endOfLine": "lf"
}

18
Cargo.toml Normal file
View File

@ -0,0 +1,18 @@
[package]
name = "discord-music-bot-lavalink-rs"
version = "0.1.0"
edition = "2021"
[dependencies]
serenity = { version = "0.12", features = ["builder", "cache", "client", "gateway", "model", "http", "rustls_backend", "voice", "collector"] }
lavalink-rs = { version = "0.14", features = ["serenity", "tungstenite-rustls-native-roots"] }
tokio = { version = "1.44", features = ["full"] }
dotenv = "0.15"
url = "2.5"
tracing = "0.1"
tracing-subscriber = "0.3"
anyhow = "1.0"
# Add inventory for command registration
inventory = "0.3"
# Add futures for boxed async traits
futures = "0.3"

View File

@ -1,43 +1,42 @@
# ---- Build Stage ----
FROM node:23-alpine AS builder
# Dockerfile
# ---- Planner Stage ----
# Use the official Rust Alpine image as a base for planning.
# We use the same base image for planner and builder for consistency.
FROM rust:1-alpine AS planner
WORKDIR /app
# Install cargo-chef for build caching
RUN apk add --no-cache musl-dev # Needed by chef
RUN cargo install cargo-chef --locked
COPY . .
# Compute dependencies. This output will be cached if Cargo.toml/lock haven't changed.
RUN cargo chef prepare --recipe-path recipe.json
# Install pnpm and necessary build tools
RUN apk add --no-cache python3 make g++ pnpm
# First copy all config files
COPY tsconfig.json tsconfig.deploy.json ./
COPY package.json pnpm-lock.yaml ./
# Now copy source code
COPY src/ ./src/
COPY deploy-commands.ts ./
# Install dependencies AFTER copying config files
RUN pnpm install --frozen-lockfile
# Build the TypeScript code directly
RUN npx tsc -p tsconfig.json && npx tsc -p tsconfig.deploy.json
# ---- Production Stage ----
FROM node:23-alpine
# ---- Builder Stage ----
# Use the same Rust Alpine image for building.
FROM rust:1-alpine AS builder
WORKDIR /app
# Install build dependencies for Alpine
RUN apk add --no-cache build-base openssl-dev pkgconfig
# Install cargo-chef again (could optimize but simpler this way)
RUN cargo install cargo-chef --locked
# Copy the dependency recipe from the planner stage
COPY --from=planner /app/recipe.json recipe.json
# Build dependencies based on the recipe. This layer is cached efficiently.
RUN cargo chef cook --release --recipe-path recipe.json
# Copy application code
COPY . .
# Build the application binary, linking against pre-built dependencies
# Ensure the binary name matches your package name in Cargo.toml
RUN cargo build --release --bin discord-music-bot-lavalink-rs
ENV NODE_ENV=production
# Copy application files
COPY --from=builder /app/dist ./dist
COPY --from=builder /app/package.json ./package.json
COPY --from=builder /app/pnpm-lock.yaml ./pnpm-lock.yaml
COPY application.yml ./application.yml
COPY plugins ./plugins
# Install production dependencies only
# Temporarily disable the prepare script by setting npm_config_ignore_scripts
RUN apk add --no-cache pnpm && \
npm_config_ignore_scripts=true pnpm install --prod --frozen-lockfile
# Run the compiled JavaScript application
CMD ["node", "dist/index.js"]
# ---- Runtime Stage ----
# Use a minimal Alpine image for the final runtime environment.
FROM alpine:latest
WORKDIR /app
# Install runtime dependencies needed by the binary (e.g., SSL certs)
RUN apk add --no-cache ca-certificates openssl
# Copy the compiled application binary from the builder stage
COPY --from=builder /app/target/release/discord-music-bot-lavalink-rs /app/
# Set the binary as the entrypoint
CMD ["./discord-music-bot-lavalink-rs"]

319
README.md
View File

@ -1,167 +1,224 @@
# Discord Music Bot (TypeScript)
# Rust LavaLink Discord Music Bot Prototype
Discord music bot template written in TypeScript using `discord.js` and `shoukaku`, with Lavalink support.
A prototype Discord music bot built with Rust, using the [Serenity](https://github.com/serenity-rs/serenity) library for Discord interactions and the [lavalink-rs](https://github.com/adamsoutar/lavalink-rs) crate to interface with a [LavaLink](https://github.com/lavalink-devs/Lavalink) audio server. This bot utilizes slash commands for user interaction and features a modular command structure using the `inventory` crate. It can be run natively or using Docker Compose for easier setup and deployment.
## Features
- Slash commands (e.g., `/ping`, `/join`, `/play`, `/leave`)
- `shoukaku` integration for robust Lavalink audio playback
- Modular command and event handlers written in TypeScript
- Basic Docker support (`Dockerfile`, `docker-compose.yml`)
- Comprehensive test suite with Jest
* Connects to Discord via the Gateway.
* Connects to a LavaLink node for audio processing.
* Slash command support for core music functions:
* `/join`: Connect the bot to your voice channel.
* `/play`: Play audio from a URL or search query (YouTube default). Handles single tracks and playlists.
* `/skip`: Skip the currently playing track.
* `/leave`: Disconnect the bot from the voice channel.
* Basic queueing (handled internally by LavaLink).
* Modular command system using `inventory` for easy addition of new commands.
* Basic auto-leaving functionality when the bot is alone in a voice channel (with a short delay).
* Asynchronous architecture using Tokio.
* Logging using `tracing`.
* Containerized setup using Docker and Docker Compose.
## Prerequisites
- Node.js (>=16 recommended, check `package.json` for specific engine requirements)
- pnpm (recommended) or npm
- TypeScript (`typescript` package, usually installed as a dev dependency)
- A Discord application with bot token and client ID
- A running Lavalink server
### For Native Execution
1. **Rust Toolchain:** Install Rust using [rustup](https://rustup.rs/). (`rustup update` recommended).
2. **LavaLink Server:**
* Download the latest `Lavalink.jar` from the [LavaLink Releases](https://github.com/lavalink-devs/Lavalink/releases).
* A **Java Runtime Environment (JRE)** (Version 11 or higher, 17 recommended) to run the `.jar` file.
* Configure the `application.yml` file for LavaLink.
3. **Discord Bot Application:** (See details below)
### For Docker Execution
1. **Docker & Docker Compose:** Install Docker Desktop (which includes Compose) or Docker Engine and the Docker Compose plugin. See the [official Docker installation guide](https://docs.docker.com/engine/install/).
2. **LavaLink Server Files:** You still need to download `Lavalink.jar` and create/configure `application.yml` locally, as these will be mounted into the LavaLink container.
3. **Discord Bot Application:** (See details below)
### Discord Bot Application Details (Common)
* Create a bot application on the [Discord Developer Portal](https://discord.com/developers/applications).
* Retrieve the **Bot Token**.
* Enable the **Privileged Gateway Intents**:
* `PRESENCE INTENT` (Optional)
* `SERVER MEMBERS INTENT` (Optional, not strictly required for prototype)
* `MESSAGE CONTENT INTENT` (Optional, not strictly required for prototype)
* **`GUILD_VOICE_STATES`** (**Required** for voice functionality)
* Invite the bot to your Discord server with necessary permissions: `Connect`, `Speak`, `Send Messages`/`Send Messages in Threads`, `Use Application Commands`.
## Setup
1. **Clone the repository:**
```sh
git clone <repository_url>
cd discord-music-bot
1. **Clone the Repository:**
```bash
git clone <repository-url>
cd discord-music-bot-lavalink-rs
```
2. **Install dependencies:**
```sh
pnpm install
2. **Prepare LavaLink Files:**
* Download the latest `Lavalink.jar` from [LavaLink Releases](https://github.com/lavalink-devs/Lavalink/releases) and place it in the project root directory.
* Create or copy an `application.yml` file into the project root directory. Configure at least the `lavalink.server.password`. Example:
```yaml
# application.yml
server:
port: 2333
address: 0.0.0.0
lavalink:
server:
password: "youshallnotpass" # CHANGE THIS
sources: # Enable desired sources
youtube: true
soundcloud: true
# Add other configurations as needed
```
3. **Configure Environment Variables:**
Create a `.env` file in the project root:
```bash
cp .env.example .env
```
3. **Configure Environment:**
Copy `.env.example` to `.env` and fill in your credentials:
```dotenv
# Discord Bot Token (Required)
DISCORD_TOKEN=your_discord_bot_token
# Discord Application Client ID (Required for command deployment)
CLIENT_ID=your_discord_application_id
Edit `.env` with your credentials:
# Discord Guild ID (Optional, for deploying commands to a specific test server)
# GUILD_ID=your_guild_id_here
```env
# .env
DISCORD_TOKEN=YOUR_BOT_TOKEN_HERE
# Lavalink Configuration (Required)
LAVALINK_HOST=lavalink # Or 127.0.0.1 if running locally without Docker Compose
# --- IMPORTANT: Choose ONE Lavalink Host setting ---
# == For Docker Compose Execution ==
# Use the service name defined in docker-compose.yml
LAVALINK_HOST=lavalink
# == For Native Execution ==
# Use the actual IP or hostname of your LavaLink server
# LAVALINK_HOST=127.0.0.1 # Or e.g., other-machine-ip
# --- Common Settings ---
LAVALINK_PORT=2333
LAVALINK_PASSWORD=your_lavalink_password
# LAVALINK_SECURE=false # Set to true if Lavalink uses SSL/WSS
# Logging Level (Optional, defaults typically to 'info')
# LOG_LEVEL=info
# YouTube OAuth Token (Optional, needed for YouTube Music via specific plugins)
# See note below on how to obtain this.
YOUTUBE_OAUTH_TOKEN=your_youtube_oauth_token_here
LAVALINK_PASSWORD=youshallnotpass # Must match password in application.yml
```
**Note on YouTube OAuth Token:**
The `YOUTUBE_OAUTH_TOKEN` is required by some Lavalink plugins (like the `youtube-plugin` potentially used here) to access YouTube Music tracks directly. Obtaining this involves:
1. Go to the [Google Cloud Console](https://console.cloud.google.com/).
2. Create a new project or select an existing one.
3. Navigate to "APIs & Services" -> "Credentials".
4. Click "Create Credentials" -> "OAuth client ID".
5. Select Application type: **"TVs and Limited Input devices"**.
6. Give it a name (e.g., "Lavalink YouTube Music Access").
7. Click "Create". You'll get a Client ID and Client Secret (you likely won't need the secret directly for the token flow).
8. Follow the on-screen instructions or Google's documentation for the "OAuth 2.0 for TV and Limited Input devices" flow. This usually involves visiting a specific URL with your client ID, getting a user code, authorizing the application on a separate device/browser logged into your Google account, and then exchanging the device code for a **refresh token**.
9. Paste the obtained **refresh token** as the value for `YOUTUBE_OAUTH_TOKEN` in your `.env` file.
**Note:** Ensure the `LAVALINK_PASSWORD` here matches the one in `application.yml`.
4. **Build TypeScript (if needed):**
Many setups use `ts-node` for development, but for production, you might need to compile:
```sh
pnpm build # Check package.json for the exact build script
## Running the Bot
You can run the bot natively or using Docker Compose.
### Option 1: Running with Docker Compose (Recommended)
This method runs both the bot and the LavaLink server in isolated containers.
1. **Ensure Prerequisites:** Docker, Docker Compose, `Lavalink.jar`, `application.yml`, configured `.env` (with `LAVALINK_HOST=lavalink`).
2. **Build and Start:** In the project root, run:
```bash
docker compose up --build -d
```
5. **Register Slash Commands:**
Run the deployment script (ensure `CLIENT_ID` and `DISCORD_TOKEN` are set in `.env`).
```sh
pnpm deploy # Check package.json for the exact deploy script (might be node/ts-node deploy-commands.ts)
* `--build`: Builds the bot image. Needed the first time or after code changes.
* `-d`: Runs containers in the background.
3. **Check Logs (Optional):**
```bash
docker compose logs -f app # View bot logs
docker compose logs -f lavalink # View LavaLink logs
```
6. **Start the Bot:**
```sh
pnpm start # Check package.json for the exact start script (might run compiled JS or use ts-node)
Press `Ctrl+C` to stop following.
4. **Stopping:**
```bash
docker compose down
```
## Testing
### Option 2: Running Natively
The project includes a comprehensive test suite using Jest. The tests cover commands, events, and utilities.
This method requires you to run LavaLink separately.
### Running Tests
1. **Start LavaLink:**
Navigate to the directory containing `Lavalink.jar` and `application.yml`. Run:
```bash
# Run all tests with coverage report
pnpm test
# Run tests in watch mode during development
pnpm test:watch
# Run tests in CI environment
pnpm test:ci
```
### Test Structure
```
tests/
├── commands/ # Tests for bot commands
│ ├── join.test.ts
│ ├── leave.test.ts
│ ├── ping.test.ts
│ └── play.test.ts
├── events/ # Tests for event handlers
│ ├── interactionCreate.test.ts
│ ├── ready.test.ts
│ └── voiceStateUpdate.test.ts
└── utils/ # Test utilities and mocks
├── setup.ts # Jest setup and global mocks
├── testUtils.ts # Common test utilities
└── types.ts # TypeScript types for tests
```
### Coverage Requirements
The project maintains high test coverage requirements:
- Branches: 80%
- Functions: 80%
- Lines: 80%
- Statements: 80%
## Docker
A `Dockerfile` and `docker-compose.yml` are provided for containerized deployment.
- Ensure your `.env` file is configured correctly.
- Build and run with Docker Compose:
```sh
docker-compose up --build -d # Use -d to run in detached mode
```bash
java -jar Lavalink.jar
```
- The `docker-compose.yml` includes both the bot service and a Lavalink service.
Keep this terminal open.
2. **Build the Bot (if needed):**
```bash
cargo build --release
```
3. **Configure `.env`:** Ensure `LAVALINK_HOST` in your `.env` file points to the correct IP/hostname where LavaLink is running (e.g., `127.0.0.1` if running on the same machine).
4. **Run the Bot:**
In a **new terminal**, navigate to the project root and run:
```bash
# Using cargo
cargo run
# Or using the compiled release binary
# target/release/discord-music-bot-lavalink-rs
```
## Available Commands
Use these commands in your Discord server where the bot is present:
* `/join` : Makes the bot join the voice channel you are currently in.
* `/play query:<url or search term>` : Plays a song from a URL (direct link or playlist) or searches YouTube for the term and plays the first result. Queues subsequent tracks/playlists.
* `/skip` : Skips the song currently playing.
* `/leave` : Disconnects the bot from the voice channel.
## Project Structure
```
.
├── src/ # Source code directory
│ ├── commands/ # Slash command modules (.ts)
│ ├── events/ # Discord.js and Shoukaku event handlers (.ts)
│ ├── structures/ # Custom structures or base classes (e.g., Shoukaku event handlers)
│ └── utils/ # Utility functions (e.g., logger.ts)
├── tests/ # Test files (see Testing section)
├── plugins/ # Lavalink plugins (e.g., youtube-plugin-*.jar)
├── .env.example # Example environment variables
├── application.yml # Lavalink server configuration
├── deploy-commands.ts # Script to register slash commands
├── docker-compose.yml # Docker Compose configuration
├── Dockerfile # Dockerfile for building the bot image
├── jest.config.ts # Jest test configuration
├── package.json # Node.js project manifest
├── tsconfig.json # TypeScript compiler options
└── update-plugin.sh # Script to update Lavalink plugins
discord-music-bot-lavalink-rs/
├── .env # Local environment variables (ignored by git)
├── .env.example # Example environment file
├── .dockerignore # Files ignored by Docker context
├── Dockerfile # Instructions to build the bot's Docker image
├── docker-compose.yml # Defines bot and LavaLink services for Docker Compose
├── Lavalink.jar # LavaLink server executable (add locally)
├── application.yml # LavaLink configuration (add locally)
├── Cargo.toml # Rust project manifest, dependencies
└── src/
├── main.rs # Entry point, client setup, task spawning
├── state.rs # Definition of the shared BotState struct
├── handler.rs # Serenity event handler (ready, interaction_create, voice_state_update)
├── lavalink_handler.rs # lavalink-rs event handler (track start/end, etc.)
├── utils.rs # Utility functions (e.g., get_voice_state)
└── commands/ # Directory for slash command implementations
├── mod.rs # Command registration setup (inventory, traits)
├── join.rs # /join command implementation & registration
├── leave.rs # /leave command implementation & registration
├── play.rs # /play command implementation & registration
└── skip.rs # /skip command implementation & registration
```
## License
## Key Dependencies
This project is licensed under the **GNU General Public License v3.0**. See the [LICENSE](LICENSE) file for details.
* [Serenity](https://github.com/serenity-rs/serenity): Discord API library for Rust.
* [lavalink-rs](https://github.com/adamsoutar/lavalink-rs): Client implementation for the LavaLink protocol.
* [Tokio](https://tokio.rs/): Asynchronous runtime.
* [Inventory](https://github.com/dtolnay/inventory): Type-driven dependency injection / global struct collection (used for command registration).
* [Anyhow](https://github.com/dtolnay/anyhow): Flexible error handling.
* [Tracing](https://github.com/tokio-rs/tracing): Application-level tracing and logging framework.
* [Url](https://crates.io/crates/url): URL parsing.
* [Dotenv](https://crates.io/crates/dotenv): Loading environment variables from `.env` files.
* [Docker](https://www.docker.com/): Containerization platform.
## Future Improvements
This is a prototype, and many features could be added or improved:
* [] **More Commands:** `/queue`, `/pause`, `/resume`, `/nowplaying`, `/volume`, `/remove`, `/loop`, `/shuffle`, etc.
* [] **Robust Error Handling:** More specific error types and user-friendly feedback.
* [] **Queue Management:** Displaying the queue, allowing users to remove specific tracks.
* [] **Permissions:** Restricting commands based on user roles or voice channel status.
* [] **Configuration:** Per-guild settings (e.g., announcement channels, DJ roles).
* [] **Player Persistence:** Saving/loading player state across bot restarts (more complex).
* [] **Multi-Node Support:** Utilizing multiple LavaLink nodes for scalability.
* [] **Tests:** Adding unit and integration tests.

View File

@ -1,116 +1,32 @@
# application.yml (Example)
server: # REST and WS server
port: 2333
address: 0.0.0.0
http2:
enabled: false # Whether to enable HTTP/2 support
# Root level plugin configuration block
plugins:
youtube:
enabled: true # Whether this source can be used.
allowSearch: true # Whether "ytsearch:" and "ytmsearch:" can be used.
allowDirectVideoIds: true # Whether just video IDs can match. If false, only complete URLs will be loaded.
allowDirectPlaylistIds: true # Whether just playlist IDs can match. If false, only complete URLs will be loaded.
# The clients to use for track loading. See below for a list of valid clients.
# Clients are queried in the order they are given (so the first client is queried first and so on...)
clients:
- WEB
- WEBEMBEDDED
- MUSIC
oauth:
enabled: true
# If you obtain a refresh token after the initial OAuth flow, you can add it here
# refreshToken: "paste your refresh token here if applicable"
# Leave skipInitialization commented for first-time setup
# skipInitialization: true
address: 0.0.0.0 # Listen on all interfaces within the container
lavalink:
plugins:
# - dependency: "com.github.example:example-plugin:1.0.0" # required, the coordinates of your plugin
# repository: "https://maven.example.com/releases" # optional, defaults to the Lavalink releases repository by default
# snapshot: false # optional, defaults to false, used to tell Lavalink to use the snapshot repository instead of the release repository
pluginsDir: "/plugins" # Set directory for manually loaded plugins
# defaultPluginRepository: "https://maven.lavalink.dev/releases" # optional, defaults to the Lavalink release repository
# defaultPluginSnapshotRepository: "https://maven.lavalink.dev/snapshots" # optional, defaults to the Lavalink snapshot repository
server:
password: "${LAVALINK_PASSWORD}" # Use environment variable
password: "youshallnotpass" # CHANGE THIS to a strong password
sources:
# The default Youtube source is now deprecated and won't receive further updates. Please use https://github.com/lavalink-devs/youtube-source#plugin instead.
youtube: false
bandcamp: false
soundcloud: false
twitch: false
vimeo: false
nico: false
http: false # warning: keeping HTTP enabled without a proxy configured could expose your server's IP address.
youtube: true
bandcamp: true
soundcloud: true
twitch: true
vimeo: true
http: true
local: false
filters: # All filters are enabled by default
volume: true
equalizer: true
karaoke: true
timescale: true
tremolo: true
vibrato: true
distortion: true
rotation: true
channelMix: true
lowPass: true
nonAllocatingFrameBuffer: false # Setting to true reduces the number of allocations made by each player at the expense of frame rebuilding (e.g. non-instantaneous volume changes)
bufferDurationMs: 400 # The duration of the NAS buffer. Higher values fare better against longer GC pauses. Duration <= 0 to disable JDA-NAS. Minimum of 40ms, lower values may introduce pauses.
frameBufferDurationMs: 5000 # How many milliseconds of audio to keep buffered
opusEncodingQuality: 10 # Opus encoder quality. Valid values range from 0 to 10, where 10 is best quality but is the most expensive on the CPU.
resamplingQuality: LOW # Quality of resampling operations. Valid values are LOW, MEDIUM and HIGH, where HIGH uses the most CPU.
trackStuckThresholdMs: 10000 # The threshold for how long a track can be stuck. A track is stuck if does not return any audio data.
useSeekGhosting: true # Seek ghosting is the effect where whilst a seek is in progress, the audio buffer is read from until empty, or until seek is ready.
youtubePlaylistLoadLimit: 6 # Number of pages at 100 each
playerUpdateInterval: 5 # How frequently to send player updates to clients, in seconds
youtubeSearchEnabled: true
soundcloudSearchEnabled: true
gc-warnings: true
#ratelimit:
#ipBlocks: ["1.0.0.0/8", "..."] # list of ip blocks
#excludedIps: ["...", "..."] # ips which should be explicit excluded from usage by lavalink
#strategy: "RotateOnBan" # RotateOnBan | LoadBalance | NanoSwitch | RotatingNanoSwitch
#searchTriggersFail: true # Whether a search 429 should trigger marking the ip as failing
#retryLimit: -1 # -1 = use default lavaplayer value | 0 = infinity | >0 = retry will happen this numbers times
#youtubeConfig: # Required for avoiding all age restrictions by YouTube, some restricted videos still can be played without.
#email: "" # Email of Google account
#password: "" # Password of Google account
#httpConfig: # Useful for blocking bad-actors from ip-grabbing your music node and attacking it, this way only the http proxy will be attacked
#proxyHost: "localhost" # Hostname of the proxy, (ip or domain)
#proxyPort: 3128 # Proxy port, 3128 is the default for squidProxy
#proxyUser: "" # Optional user for basic authentication fields, leave blank if you don't use basic auth
#proxyPassword: "" # Password for basic authentication
metrics:
prometheus:
enabled: false
endpoint: /metrics
sentry:
dsn: ""
environment: ""
# tags:
# some_key: some_value
# another_key: another_value
# bufferDurationMs: 400 # How many milliseconds of audio to buffer? Lower values are less safe.
# youtubePlaylistLoadLimit: 6 # Number of pages at 100 tracks each
# playerUpdateInterval: 5 # How frequently to send player updates to clients, in seconds
# youtubeSearchEnabled: true
# soundcloudSearchEnabled: true
# bandcampSearchEnabled: true # Not implemented by LavaLink currently
# Default values are generally fine
# You can find more options here: https://github.com/lavalink-devs/Lavalink/blob/master/IMPLEMENTATION.md#configuration
logging:
file:
path: ./logs/
max-history: 30
max-size: 1GB
path: ./logs/
level:
root: INFO
lavalink: INFO
dev.lavalink.youtube: INFO # General YouTube plugin logging
dev.lavalink.youtube.http.YoutubeOauth2Handler: INFO # Specific OAuth flow logging
request:
enabled: true
includeClientInfo: true
includeHeaders: false
includeQueryString: true
includePayload: true
maxPayloadLength: 10000
logback:
rollingpolicy:
max-file-size: 1GB
max-history: 30
lavalink: INFO

43
compose.yml Normal file
View File

@ -0,0 +1,43 @@
# docker-compose.yml
services:
# The Rust Discord Bot Service
app:
# Build the image from the Dockerfile in the current directory (.)
build: .
container_name: discord-bot-app
restart: unless-stopped
# Pass environment variables from the .env file
env_file:
- .env
# Depend on the lavalink service to ensure it starts first (best practice)
depends_on:
- lavalink
# The LavaLink Service
lavalink:
# Use a Java Runtime Environment image (Alpine base for smaller size)
image: eclipse-temurin:17-jre-alpine
container_name: lavalink-server
restart: unless-stopped
# Set the working directory inside the container
working_dir: /opt/lavalink
# Mount the local Lavalink.jar and application.yml into the container
volumes:
- ./Lavalink.jar:/opt/lavalink/Lavalink.jar:ro,Z # Mount Jar read-only
- ./application.yml:/opt/lavalink/application.yml:ro,Z # Mount config read-only
- ./logs:/opt/lavalink/logs:Z # Mount logs directory (optional)
# Expose the LavaLink port to the host machine (optional, but useful for debugging)
# and makes it reachable by the 'app' service via Docker network.
ports:
- "2333:2333"
# Command to run LavaLink inside the container
command: ["java", "-jar", "Lavalink.jar"]
# Define networks (optional, Docker Compose creates a default one)
# networks:
# default:
# driver: bridge
# Define volumes (optional, if you need persistent data beyond logs)
# volumes:
# lavalink_logs:

View File

@ -1,108 +0,0 @@
import { REST, Routes, APIApplicationCommand } from "discord.js";
import fs from "node:fs";
import path from "node:path";
import logger from "./src/utils/logger.js"; // Added .js extension for ES modules
import dotenv from "dotenv";
// --- Setup ---
dotenv.config(); // Load .env variables
// Log presence of required env vars (optional, but helpful for debugging)
// logger.info(`CLIENT_ID: ${process.env.CLIENT_ID ? 'Present' : 'MISSING!'}`);
// logger.info(`DISCORD_TOKEN: ${process.env.DISCORD_TOKEN ? 'Present' : 'MISSING!'}`);
// --- Configuration ---
const clientId = process.env.CLIENT_ID;
const token = process.env.DISCORD_TOKEN;
if (!clientId || !token) {
logger.error("Missing CLIENT_ID or DISCORD_TOKEN in .env file for command deployment!");
process.exit(1);
}
const commands: Omit<APIApplicationCommand, "id" | "application_id" | "version">[] = []; // Type the commands array more accurately
// Grab all the command files from the commands directory
const commandsPath = path.join(__dirname, "src", "commands");
// Read .ts files now
const commandFiles = fs.readdirSync(commandsPath).filter((file: string) => file.endsWith(".ts")); // Add string type
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
logger.info(`Started loading ${commandFiles.length} application (/) commands for deployment.`);
const loadCommandsForDeployment = async () => {
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
try {
// Use dynamic import with file:// protocol for ES modules
const fileUrl = new URL(`file://${filePath}`);
const commandModule = await import(fileUrl.href);
// Assuming commands export default or have a 'default' property
const command = commandModule.default || commandModule;
if (
command &&
typeof command === "object" &&
"data" in command &&
typeof command.data.toJSON === "function"
) {
// We push the JSON representation which matches the API structure
commands.push(command.data.toJSON());
logger.info(`Loaded command for deployment: ${command.data.name}`);
} else {
logger.warn(
`[WARNING] The command at ${filePath} is missing a required "data" property with a "toJSON" method.`,
);
}
} catch (error: unknown) {
// Type error as unknown
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Error loading command at ${filePath} for deployment: ${errorMessage}`, error);
}
}
};
// Construct and prepare an instance of the REST module
const rest = new REST({ version: "10" }).setToken(token);
// Define the deployment function
const deployCommands = async () => {
try {
await loadCommandsForDeployment(); // Wait for commands to be loaded
if (commands.length === 0) {
logger.warn("No commands loaded for deployment. Exiting.");
return;
}
logger.info(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands
const guildId = process.env.GUILD_ID;
let data: any; // Type appropriately if possible, depends on discord.js version
if (guildId) {
// Deploying to a specific guild (faster for testing)
logger.info(`Deploying commands to guild: ${guildId}`);
data = await rest.put(Routes.applicationGuildCommands(clientId, guildId), { body: commands });
logger.info(
`Successfully reloaded ${data.length} application (/) commands in guild ${guildId}.`,
);
} else {
// Deploying globally (can take up to an hour)
logger.info("Deploying commands globally...");
data = await rest.put(Routes.applicationCommands(clientId), { body: commands });
logger.info(`Successfully reloaded ${data.length} global application (/) commands.`);
}
} catch (error: unknown) {
// Type error as unknown
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Failed during command deployment: ${errorMessage}`, error);
}
};
// Execute the deployment
deployCommands();
// Note: The old wipe logic is removed as PUT overwrites existing commands.
// If you specifically need to wipe commands first for some reason,
// you can add separate PUT requests with an empty body before deploying.

View File

@ -1,46 +0,0 @@
services:
lavalink:
image: fredboat/lavalink:latest
container_name: lavalink
restart: unless-stopped
networks:
- bot-network
ports:
- "2333:2333"
environment:
- LAVALINK_SERVER_PASSWORD=${LAVALINK_PASSWORD}
# Removed LAVALINK_PLUGIN_URLS environment variable
volumes:
- ./application.yml:/opt/Lavalink/application.yml:ro,Z
# Mount local plugins directory into the container with SELinux label
- ./plugins:/plugins:ro,Z
# Add healthcheck to verify Lavalink is ready
healthcheck:
# Use CMD-SHELL to allow environment variable expansion for the password
test: ["CMD-SHELL", "curl -H \"Authorization: $$LAVALINK_SERVER_PASSWORD\" -f http://localhost:2333/version || exit 1"]
interval: 10s # Increased interval slightly
timeout: 5s
retries: 5
start_period: 15s # Give Lavalink time to start up initially
# Removed command override, will use default image entrypoint
bot:
build: .
container_name: discord-music-bot
restart: unless-stopped
networks:
- bot-network
env_file:
- .env
environment:
LAVALINK_HOST: lavalink
LAVALINK_PORT: 2333
LAVALINK_PASSWORD: ${LAVALINK_PASSWORD}
# Update depends_on to wait for healthcheck
depends_on:
lavalink:
condition: service_healthy
networks:
bot-network:
driver: bridge

View File

@ -1,36 +0,0 @@
{
"name": "discord-music-bot",
"version": "1.0.0",
"description": "",
"main": "dist/index.js",
"type": "module",
"scripts": {
"build": "tsc -p tsconfig.json",
"build:deploy": "tsc -p tsconfig.deploy.json",
"build:all": "npm run build && npm run build:deploy",
"start": "node dist/index.js",
"dev": "ts-node-dev --respawn --transpile-only src/index.ts",
"lint": "eslint .",
"format": "prettier --write src/**/*.ts deploy-commands.ts",
"prepare": "npm run build:all"
},
"keywords": [],
"author": "",
"license": "ISC",
"dependencies": {
"discord.js": "^14.18.0",
"dotenv": "^16.5.0",
"shoukaku": "^4.1.1",
"winston": "^3.17.0"
},
"devDependencies": {
"@eslint/eslintrc": "^3.3.1",
"@types/js-yaml": "^4.0.9",
"@types/node": "^22.14.1",
"js-yaml": "^4.1.0",
"npm": "^11.3.0",
"prettier": "^3.5.3",
"ts-node-dev": "^2.0.0",
"typescript": "^5.8.3"
}
}

3
rustfmt.toml Normal file
View File

@ -0,0 +1,3 @@
# rustfmt.toml
hard_tabs = false
tab_spaces = 2

View File

@ -1,60 +0,0 @@
const fs = require('fs');
const path = require('path');
// Get all TypeScript files in a directory recursively
function getTypeScriptFiles(dir) {
const files = [];
function traverse(currentDir) {
const entries = fs.readdirSync(currentDir, { withFileTypes: true });
for (const entry of entries) {
const fullPath = path.join(currentDir, entry.name);
if (entry.isDirectory()) {
traverse(fullPath);
} else if (entry.isFile() && entry.name.endsWith('.ts')) {
files.push(fullPath);
}
}
}
traverse(dir);
return files;
}
// Fix imports in a file
function fixImportsInFile(filePath) {
console.log(`Processing ${filePath}`);
let content = fs.readFileSync(filePath, 'utf8');
// Regular expression to match relative imports without file extensions
const importRegex = /(import\s+(?:[^'"]*\s+from\s+)?['"])(\.\.[^'"]*?)(['"])/g;
// Add .js extension to relative imports
content = content.replace(importRegex, (match, start, importPath, end) => {
// Don't add extension if it already has one or ends with a directory
if (importPath.endsWith('.js') || importPath.endsWith('/')) {
return match;
}
return `${start}${importPath}.js${end}`;
});
fs.writeFileSync(filePath, content);
}
// Main function
function main() {
const srcDir = path.join(__dirname, '..', 'src');
const files = getTypeScriptFiles(srcDir);
console.log(`Found ${files.length} TypeScript files`);
for (const file of files) {
fixImportsInFile(file);
}
console.log('Done');
}
main();

View File

@ -1,60 +0,0 @@
const fs = require('fs');
const path = require('path');
// Get all TypeScript files in a directory recursively
function getTypeScriptFiles(dir) {
const files = [];
function traverse(currentDir) {
const entries = fs.readdirSync(currentDir, { withFileTypes: true });
for (const entry of entries) {
const fullPath = path.join(currentDir, entry.name);
if (entry.isDirectory()) {
traverse(fullPath);
} else if (entry.isFile() && entry.name.endsWith('.ts')) {
files.push(fullPath);
}
}
}
traverse(dir);
return files;
}
// Fix imports in a file
function fixImportsInFile(filePath) {
console.log(`Processing ${filePath}`);
let content = fs.readFileSync(filePath, 'utf8');
// Regular expression to match relative imports without file extensions
const importRegex = /(import\s+(?:[^'"]*\s+from\s+)?['"])(\.\.[^'"]*?)(['"])/g;
// Add .js extension to relative imports
content = content.replace(importRegex, (match, start, importPath, end) => {
// Don't add extension if it already has one or ends with a directory
if (importPath.endsWith('.js') || importPath.endsWith('/')) {
return match;
}
return `${start}${importPath}.js${end}`;
});
fs.writeFileSync(filePath, content);
}
// Main function
function main() {
const srcDir = path.join(__dirname, '..', 'src');
const files = getTypeScriptFiles(srcDir);
console.log(`Found ${files.length} TypeScript files`);
for (const file of files) {
fixImportsInFile(file);
}
console.log('Done');
}
main();

57
src/commands/join.rs Normal file
View File

@ -0,0 +1,57 @@
// src/commands/join.rs
use super::{CommandHandler, SlashCommand}; // Import from parent mod.rs
use crate::utils::get_voice_state; // Import utility
use anyhow::{Context as _, Result};
use lavalink_rs::LavalinkClient;
use serenity::{
builder::{CreateApplicationCommandOption, EditInteractionResponse}, // Need EditInteractionResponse
client::Context,
model::prelude::{
interaction::application_command::ApplicationCommandInteraction,
Id // Import Id directly if needed, though GuildId/ChannelId are often used
},
};
use tracing::instrument;
use futures::future::BoxFuture; // Import BoxFuture
// Command metadata and registration
inventory::submit! {
SlashCommand {
name: "join",
description: "Makes the bot join your current voice channel.",
options: || Vec::new(), // No options for /join
handler: handle_join,
}
}
// The actual logic for the /join command
#[instrument(skip(ctx, interaction, lavalink))]
fn handle_join<'a>(
ctx: &'a Context,
interaction: &'a ApplicationCommandInteraction,
lavalink: &'a LavalinkClient,
) -> BoxFuture<'a, Result<()>> {
Box::pin(async move {
let guild_id = interaction.guild_id.context("Command must be used in a guild")?;
let user_id = interaction.user.id;
// Find the user's voice channel using the utility function
let voice_state = get_voice_state(ctx, guild_id, user_id).await
.context("Failed to get your voice state. Are you in a channel?")?;
let channel_id = voice_state.channel_id
.context("You are not currently in a voice channel.")?;
// Request Lavalink create a session (actual connection happens via gateway events)
lavalink.create_session(guild_id, channel_id).await?;
// Edit the deferred response to confirm action
interaction.edit_original_response(&ctx.http,
EditInteractionResponse::new()
.content(format!("Joining <#{}>...", channel_id))
).await?;
Ok(())
})
}

View File

@ -1,127 +0,0 @@
import {
SlashCommandBuilder,
PermissionFlagsBits,
ChannelType,
ChatInputCommandInteraction,
GuildMember,
VoiceBasedChannel,
} from "discord.js";
import logger from "../utils/logger.js";
import { BotClient } from "../index.js";
import { Player } from "shoukaku";
export default {
data: new SlashCommandBuilder()
.setName("join")
.setDescription("Joins your current voice channel"),
async execute(_interaction: ChatInputCommandInteraction, _client: BotClient) {
// Ensure command is run in a guild
if (!_interaction.guildId || !_interaction.guild || !_interaction.channelId) {
return _interaction
.reply({ content: "This command can only be used in a server.", ephemeral: true })
.catch(() => {});
}
// Ensure _interaction.member is a GuildMember
if (!(_interaction.member instanceof GuildMember)) {
return _interaction
.reply({ content: "Could not determine your voice channel.", ephemeral: true })
.catch(() => {});
}
// Use ephemeral deferral
await _interaction.deferReply({ ephemeral: true });
const member = _interaction.member; // Already checked it's GuildMember
const voiceChannel = member?.voice?.channel;
// 1. Check if user is in a voice channel
if (!voiceChannel) {
return _interaction.editReply("You need to be in a voice channel to use this command!");
}
// Type assertion for voiceChannel after check
const currentVoiceChannel = voiceChannel as VoiceBasedChannel;
// 2. Check bot permissions
const permissions = currentVoiceChannel.permissionsFor(_client.user!);
if (!permissions?.has(PermissionFlagsBits.Connect)) {
return _interaction.editReply("I need permission to **connect** to your voice channel!");
}
if (!permissions?.has(PermissionFlagsBits.Speak)) {
return _interaction.editReply("I need permission to **speak** in your voice channel!");
}
// Ensure it's a voice channel (not stage, etc.)
if (currentVoiceChannel.type !== ChannelType.GuildVoice) {
return _interaction.editReply("I can only join standard voice channels.");
}
// Get the initialized Shoukaku instance from the _client object
const shoukaku = _client.shoukaku;
if (!shoukaku) {
logger.error("Shoukaku instance not found on _client object!");
return _interaction.editReply("The music player is not ready yet. Please try again shortly.");
}
// 3. Get or create the player and connect using Shoukaku
let player: Player | undefined = shoukaku.players.get(_interaction.guildId);
// First, ensure clean state by disconnecting if already connected
if (player) {
try {
logger.info(`Destroying existing player for guild ${_interaction.guildId} before reconnecting`);
await player.destroy();
player = undefined;
} catch (error) {
logger.warn(`Error destroying existing player: ${error}`);
// Continue with connection attempt anyway
}
}
// Attempt to join voice channel with retry logic
let attempts = 0;
const maxAttempts = 3;
while (attempts < maxAttempts) {
attempts++;
try {
// Wait a short time between retries to allow Discord's voice state to update
if (attempts > 1) {
await new Promise(resolve => setTimeout(resolve, 1000));
logger.info(`Attempt ${attempts} to join voice channel ${currentVoiceChannel.id}`);
}
player = await shoukaku.joinVoiceChannel({
guildId: _interaction.guildId,
channelId: currentVoiceChannel.id,
shardId: _interaction.guild.shardId,
deaf: true // Set to true to avoid listening to voice data, saves bandwidth
});
logger.info(
`Created player and connected to voice channel ${currentVoiceChannel.name} (${currentVoiceChannel.id}) in guild ${_interaction.guild.name} (${_interaction.guildId})`,
);
// Connection was successful
await _interaction.editReply(`Joined ${currentVoiceChannel.name}! Ready to play music.`);
return;
} catch (error: unknown) {
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(
`Attempt ${attempts}: Failed to connect to voice channel for guild ${_interaction.guildId}: ${errorMessage}`,
error,
);
// Clean up any partial connections on failure
try {
await shoukaku.leaveVoiceChannel(_interaction.guildId);
} catch (leaveError) {
// Ignore leave errors
}
if (attempts === maxAttempts) {
return _interaction.editReply(`Failed to join voice channel after ${maxAttempts} attempts. Please try again later.`);
}
}
}
},
};

49
src/commands/leave.rs Normal file
View File

@ -0,0 +1,49 @@
// src/commands/leave.rs
use super::{CommandHandler, SlashCommand};
use anyhow::{Context as _, Result};
use lavalink_rs::LavalinkClient;
use serenity::{
builder::{CreateApplicationCommandOption, EditInteractionResponse},
client::Context,
model::prelude::interaction::application_command::ApplicationCommandInteraction,
};
use tracing::instrument;
use futures::future::BoxFuture;
inventory::submit! {
SlashCommand {
name: "leave",
description: "Makes the bot leave the current voice channel.",
options: || Vec::new(), // No options
handler: handle_leave,
}
}
#[instrument(skip(ctx, interaction, lavalink))]
fn handle_leave<'a>(
ctx: &'a Context,
interaction: &'a ApplicationCommandInteraction,
lavalink: &'a LavalinkClient,
) -> BoxFuture<'a, Result<()>> {
Box::pin(async move {
let guild_id = interaction.guild_id.context("Command must be used in a guild")?;
// Check if connected before trying to leave
if lavalink.get_player(guild_id).is_none() {
interaction.edit_original_response(&ctx.http,
EditInteractionResponse::new().content("Bot is not in a voice channel.")
).await?;
return Ok(()); // Not an error, just inform user
}
// Destroy the Lavalink session for this guild
lavalink.destroy_session(guild_id).await?;
interaction.edit_original_response(&ctx.http,
EditInteractionResponse::new().content("Left the voice channel.")
).await?;
Ok(())
})
}

View File

@ -1,81 +0,0 @@
import {
SlashCommandBuilder,
ChatInputCommandInteraction, // Import the specific _interaction type
GuildMember, // Import GuildMember type
} from "discord.js";
import logger from "../utils/logger.js"; // Use default import
import { BotClient } from "../index.js"; // Import the BotClient interface
// No need to import Player explicitly if we just check connection
export default {
// Use export default for ES Modules
data: new SlashCommandBuilder()
.setName("leave")
.setDescription("Leaves the current voice channel"),
async execute(_interaction: ChatInputCommandInteraction, _client: BotClient) {
// Add types
// Ensure command is run in a guild
if (!_interaction.guildId || !_interaction.guild) {
return _interaction
.reply({ content: "This command can only be used in a server.", ephemeral: true })
.catch(() => {});
}
// Ensure _interaction.member is a GuildMember (optional, but good practice)
if (!(_interaction.member instanceof GuildMember)) {
return _interaction
.reply({ content: "Could not verify your membership.", ephemeral: true })
.catch(() => {});
}
// Use ephemeral deferral
await _interaction.deferReply({ ephemeral: true });
// Get the Shoukaku instance
const shoukaku = _client.shoukaku;
if (!shoukaku) {
logger.error("Shoukaku instance not found on _client object!");
return _interaction.editReply("The music player is not ready yet.");
}
// Check if a connection exists for this guild
const connection = shoukaku.connections.get(_interaction.guildId);
if (!connection || !connection.channelId) {
return _interaction.editReply("I am not currently in a voice channel!");
}
// Optional: Check if the user is in the same channel as the bot
// const memberVoiceChannelId = _interaction.member.voice.channelId;
// if (memberVoiceChannelId !== connection.channelId) {
// return _interaction.editReply('You need to be in the same voice channel as me to make me leave!');
// }
try {
const channelId = connection.channelId; // Get channel ID from connection
const channel = await _client.channels.fetch(channelId).catch(() => null); // Fetch channel for name
const channelName = channel && channel.isVoiceBased() ? channel.name : `ID: ${channelId}`; // Get channel name if possible
// Use Shoukaku's leave method - this destroys player and connection
await shoukaku.leaveVoiceChannel(_interaction.guildId);
logger.info(
`Left voice channel ${channelName} in guild ${_interaction.guild.name} (${_interaction.guildId}) by user ${_interaction.user.tag}`,
);
await _interaction.editReply(`Left ${channelName}.`);
} catch (error: unknown) {
// Type error as unknown
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(
`Error leaving voice channel for guild ${_interaction.guildId}: ${errorMessage}`,
error,
);
// Attempt to reply even if leave failed partially
await _interaction
.editReply("An error occurred while trying to leave the voice channel.")
.catch((e: unknown) => {
// Type catch error
const replyErrorMsg = e instanceof Error ? e.message : String(e);
logger.error(`Failed to send error reply for leave command: ${replyErrorMsg}`);
});
}
},
};

View File

@ -1,22 +0,0 @@
import { SlashCommandBuilder, ChatInputCommandInteraction } from "discord.js";
// No need to import BotClient if not used directly in execute
export default {
// Use export default for ES Modules
data: new SlashCommandBuilder().setName("ping").setDescription("Replies with Pong!"),
async execute(_interaction: ChatInputCommandInteraction) {
// Add _interaction type
// Calculate latency (optional but common for ping commands)
const sent = await _interaction.reply({
content: "Pinging...",
fetchReply: true,
ephemeral: true,
});
const latency = sent.createdTimestamp - _interaction.createdTimestamp;
const wsPing = _interaction.client.ws.ping; // WebSocket heartbeat ping
await _interaction.editReply(
`Pong! 🏓\nRoundtrip latency: ${latency}ms\nWebSocket Ping: ${wsPing}ms`,
);
},
};

168
src/commands/play.rs Normal file
View File

@ -0,0 +1,168 @@
// src/commands/play.rs
use super::{CommandHandler, SlashCommand};
use crate::utils::get_voice_state; // Needed if join logic is integrated
use anyhow::{Context as _, Result};
use lavalink_rs::{
model::search::{SearchResult, SearchType},
LavalinkClient
};
use serenity::{
builder::{CreateApplicationCommandOption, EditInteractionResponse},
client::Context,
model::prelude::{
interaction::application_command::{
ApplicationCommandInteraction, CommandDataOptionValue,
ApplicationCommandOptionType,
},
Id,
},
};
use tracing::{info, instrument};
use url::Url;
use futures::future::BoxFuture;
use tokio::time::Duration; // Needed for sleep if join logic integrated
// Command metadata and registration
inventory::submit! {
SlashCommand {
name: "play",
description: "Plays a song from a URL or search query.",
options: play_options, // Function pointer to build options
handler: handle_play,
}
}
// Function to define options for the /play command
fn play_options() -> Vec<CreateApplicationCommandOption> {
vec![
CreateApplicationCommandOption::new(
ApplicationCommandOptionType::String,
"query",
"The URL or search query for the song."
)
.required(true)
]
}
// Helper to join channel if not already in one (avoids duplicating join logic)
// Note: This is slightly simplified, might need more robust error handling from join
async fn ensure_connected(
ctx: &Context,
interaction: &ApplicationCommandInteraction,
guild_id: serenity::model::id::GuildId,
lavalink: &LavalinkClient,
) -> Result<()> {
if lavalink.get_player(guild_id).is_some() {
return Ok(()); // Already connected
}
info!("Play command used but bot not connected. Attempting auto-join.");
let user_id = interaction.user.id;
let voice_state = get_voice_state(ctx, guild_id, user_id).await
.context("Bot not connected & failed to get your voice state. Are you in a channel?")?;
let channel_id = voice_state.channel_id
.context("Bot not connected & you're not in a voice channel. Use /join first.")?;
lavalink.create_session(guild_id, channel_id).await?;
// Give a moment for connection events to process
tokio::time::sleep(Duration::from_secs(1)).await;
// Check if connection succeeded
lavalink.get_player(guild_id)
.context("Failed to establish voice connection after attempting to join.")?;
info!("Auto-join successful for play command.");
Ok(())
}
// The actual logic for the /play command
#[instrument(skip(ctx, interaction, lavalink))]
fn handle_play<'a>(
ctx: &'a Context,
interaction: &'a ApplicationCommandInteraction,
lavalink: &'a LavalinkClient,
) -> BoxFuture<'a, Result<()>> {
Box::pin(async move {
let guild_id = interaction.guild_id.context("Command must be used in a guild")?;
// Ensure the bot is connected, joining if necessary
ensure_connected(ctx, interaction, guild_id, lavalink).await?;
// Get the query string from the interaction options
let query = interaction.data.options.iter()
.find(|opt| opt.name == "query")
.and_then(|opt| opt.value.as_ref())
.and_then(|v| v.as_str()) // Use as_str for simplicity
.context("Missing 'query' option")?;
info!("Searching for: {}", query);
// Determine search type
let search_type = if Url::parse(query).is_ok() {
SearchType::Track(query.to_string())
} else {
SearchType::YouTube(query.to_string())
};
// Perform the search
let search_result = lavalink.search_tracks(search_type).await?;
// Process results (simplified from previous version for brevity)
let (tracks_to_play, response_prefix) = match search_result {
SearchResult::Track(track) => {
info!("Found track: {}", track.info.title);
(vec![track], "Now playing:".to_string())
}
SearchResult::Playlist(playlist) => {
info!("Found playlist: {} ({} tracks)", playlist.info.name, playlist.tracks.len());
(playlist.tracks, format!("Queued playlist **{}**: Playing first track:", playlist.info.name))
}
SearchResult::Search(tracks) => {
if let Some(track) = tracks.first() {
info!("Found search result: {}", track.info.title);
(vec![track.clone()], "Now playing:".to_string())
} else { (vec![], String::new()) } // No tracks found
}
SearchResult::Empty => (vec![], String::new()), // No tracks found
SearchResult::LoadFailed(e) => {
return Err(anyhow::anyhow!("Failed to load track: {}", e.message));
}
};
if tracks_to_play.is_empty() {
interaction.edit_original_response(&ctx.http,
EditInteractionResponse::new().content(format!("No results found for: `{}`", query))
).await?;
return Ok(());
}
// Get the player (should exist after ensure_connected)
let player = lavalink.get_player(guild_id)
.context("Player disappeared unexpectedly after connecting.")?;
// Play first track, queue the rest
let first_track = tracks_to_play.first().unwrap(); // Safe due to is_empty check
player.play_track(&first_track.track).await?;
let mut final_response = format!("{} **{}** by **{}**",
response_prefix, first_track.info.title, first_track.info.author);
if tracks_to_play.len() > 1 {
for track in tracks_to_play.iter().skip(1) {
player.queue(&track.track).await?;
}
final_response.push_str(&format!("\n...and queued {} other tracks.", tracks_to_play.len() - 1));
}
// Update interaction response
interaction.edit_original_response(&ctx.http,
EditInteractionResponse::new().content(final_response)
).await?;
Ok(())
})
}

View File

@ -1,445 +0,0 @@
import {
SlashCommandBuilder,
SlashCommandStringOption, // Import for typing _options
PermissionFlagsBits,
ChannelType,
EmbedBuilder,
ChatInputCommandInteraction,
GuildMember,
VoiceBasedChannel,
} from "discord.js";
import logger from "../utils/logger.js";
import { BotClient } from "../index.js";
// Import necessary Shoukaku types - LavalinkResponse might need a local definition if not exported
import { Player, Node, Track, SearchResult, Connection } from "shoukaku";
// Define the structure of the Lavalink V4 response (if not directly available from shoukaku types)
// Based on https://lavalink.dev/api/rest.html#load-tracks
type LavalinkLoadType = "track" | "playlist" | "search" | "empty" | "error";
interface LavalinkResponse {
loadType: LavalinkLoadType;
data: any; // Data structure varies based on loadType
}
interface LavalinkErrorData {
message: string;
severity: string;
cause: string;
}
interface LavalinkPlaylistInfo {
name: string;
selectedTrack?: number; // Optional index of the selected track within the playlist
}
interface LavalinkPlaylistData {
info: LavalinkPlaylistInfo;
pluginInfo: any; // Or specific type if known
tracks: Track[];
}
// Export: Extend Player type locally to add queue and textChannelId
export interface GuildPlayer extends Player {
queue: TrackWithRequester[];
textChannelId?: string; // Optional: Store text channel ID for messages
}
// Export: Define TrackWithRequester
export interface TrackWithRequester extends Track {
// Ensure encoded is strictly string if extending base Track which might have it optional
encoded: string;
requester: {
id: string;
tag: string;
};
}
// Export: Helper function to start playback if possible
export async function playNext(player: GuildPlayer, _interaction: ChatInputCommandInteraction) {
// Check if player is still valid (might have been destroyed)
const shoukaku = (_interaction.client as BotClient).shoukaku;
if (!shoukaku?.players.has(player.guildId)) {
logger.warn(`playNext called for destroyed player in guild ${player.guildId}`);
return;
}
if (player.track || player.queue.length === 0) {
return; // Already playing or queue is empty
}
const nextTrack = player.queue.shift();
if (!nextTrack) return;
try {
// Check if user provided an OAuth token (could be stored in a database or env variable)
const oauthToken = process.env.YOUTUBE_OAUTH_TOKEN;
const userData = oauthToken ? { "oauth-token": oauthToken } : undefined;
// Fix: Correct usage for playTrack based on Player.ts
await player.playTrack({ track: { encoded: nextTrack.encoded, userData: userData } });
// logger.info(`Started playing: ${nextTrack.info.title} in guild ${player.guildId}`);
} catch (playError: unknown) {
const errorMsg = playError instanceof Error ? playError.message : String(playError);
logger.error(
`Error playing track ${nextTrack.info.title} in guild ${player.guildId}: ${errorMsg}`,
);
// Try to send error message to the stored text channel
const channel = _interaction.guild?.channels.cache.get(
player.textChannelId || _interaction.channelId,
);
if (channel?.isTextBased()) {
// Fix: Check if e is Error before accessing message
channel
.send(`Error playing track: ${nextTrack.info.title}. Reason: ${errorMsg}`)
.catch((e: unknown) => {
const sendErrorMsg = e instanceof Error ? e.message : String(e);
logger.error(`Failed to send play error message: ${sendErrorMsg}`);
});
}
// Try playing the next track if available
await playNext(player, _interaction);
}
}
export default {
data: new SlashCommandBuilder()
.setName("play")
.setDescription("Plays audio from a URL or search query")
.addStringOption(
(
option: SlashCommandStringOption, // Type option
) =>
option
.setName("query")
.setDescription("The URL or search term for the song/playlist")
.setRequired(true),
)
.addStringOption(
(
option: SlashCommandStringOption, // Type option
) =>
option
.setName("source")
.setDescription("Specify the search source (defaults to YouTube Music)")
.setRequired(false)
.addChoices(
{ name: "YouTube Music", value: "youtubemusic" },
{ name: "YouTube", value: "youtube" },
{ name: "SoundCloud", value: "soundcloud" },
// Add other sources like 'spotify' if supported by Lavalink plugins
),
),
async execute(_interaction: ChatInputCommandInteraction, _client: BotClient) {
// Ensure command is run in a guild
if (!_interaction.guildId || !_interaction.guild || !_interaction.channelId) {
return _interaction
.reply({ content: "This command can only be used in a server.", ephemeral: true })
.catch(() => {});
}
if (!(_interaction.member instanceof GuildMember)) {
return _interaction
.reply({ content: "Could not determine your voice channel.", ephemeral: true })
.catch(() => {});
}
await _interaction.deferReply(); // Defer reply immediately
const member = _interaction.member;
const voiceChannel = member?.voice?.channel;
const query = _interaction.options.getString("query", true); // Required option
const source = _interaction.options.getString("source"); // Optional
// 1. Check if user is in a voice channel
if (!voiceChannel) {
return _interaction.editReply("You need to be in a voice channel to play music!");
}
const currentVoiceChannel = voiceChannel as VoiceBasedChannel;
// 2. Check bot permissions
const permissions = currentVoiceChannel.permissionsFor(_client.user!);
if (!permissions?.has(PermissionFlagsBits.Connect)) {
return _interaction.editReply("I need permission to **connect** to your voice channel!");
}
if (!permissions?.has(PermissionFlagsBits.Speak)) {
return _interaction.editReply("I need permission to **speak** in your voice channel!");
}
if (currentVoiceChannel.type !== ChannelType.GuildVoice) {
return _interaction.editReply("I can only join standard voice channels.");
}
// Get Shoukaku instance
const shoukaku = _client.shoukaku;
if (!shoukaku) {
logger.error("Shoukaku instance not found on _client object!");
return _interaction.editReply("The music player is not ready yet. Please try again shortly.");
}
let player: GuildPlayer | undefined; // Declare player variable outside try block
try {
// 3. Get or create player/connection
player = shoukaku.players.get(_interaction.guildId) as GuildPlayer | undefined;
const connection = shoukaku.connections.get(_interaction.guildId);
// Check if we need to join or move to a different channel
if (!player || !connection || connection.channelId !== currentVoiceChannel.id) {
// If existing player, destroy it for a clean slate
if (player) {
try {
logger.info(`Destroying existing player for guild ${_interaction.guildId} before reconnecting`);
await player.destroy();
player = undefined;
} catch (error) {
logger.warn(`Error destroying existing player: ${error}`);
// Continue with connection attempt anyway
}
}
// Attempt to join voice channel with retry logic
let attempts = 0;
const maxAttempts = 3;
let joinSuccess = false;
while (attempts < maxAttempts && !joinSuccess) {
attempts++;
try {
// Wait a short time between retries to allow Discord's voice state to update
if (attempts > 1) {
await new Promise(resolve => setTimeout(resolve, 1000));
logger.info(`Attempt ${attempts} to join voice channel ${currentVoiceChannel.id}`);
}
player = (await shoukaku.joinVoiceChannel({
guildId: _interaction.guildId,
channelId: currentVoiceChannel.id,
shardId: _interaction.guild.shardId,
deaf: true // Set to true to avoid listening to voice data, saves bandwidth
})) as GuildPlayer;
// Initialize queue if it's a new player
if (!player.queue) {
player.queue = [];
}
player.textChannelId = _interaction.channelId; // Store text channel context
logger.info(
`Joined/Moved to voice channel ${currentVoiceChannel.name} (${currentVoiceChannel.id}) for play command.`,
);
joinSuccess = true;
} catch (joinError: unknown) {
const errorMsg = joinError instanceof Error ? joinError.message : String(joinError);
logger.error(
`Attempt ${attempts}: Failed to join voice channel for guild ${_interaction.guildId}: ${errorMsg}`,
joinError,
);
// Clean up any partial connections on failure
try {
await shoukaku.leaveVoiceChannel(_interaction.guildId);
} catch (leaveError) {
// Ignore leave errors
}
if (attempts === maxAttempts) {
return _interaction.editReply(
"Failed to join the voice channel after multiple attempts. Please try again later."
);
}
}
}
} else {
// We already have a player connected to the right channel
// Ensure queue exists if player was retrieved
if (!player.queue) {
player.queue = [];
}
// Update text channel context if needed
player.textChannelId = _interaction.channelId;
}
// 4. Determine search identifier based on query and source
let identifier: string;
const isUrl = query.startsWith("http://") || query.startsWith("https://");
if (isUrl) {
identifier = query; // Use URL directly
} else {
// Prepend search prefix based on source or default
switch (source) {
case "youtube":
identifier = `ytsearch:${query}`;
break;
case "soundcloud":
identifier = `scsearch:${query}`;
break;
case "youtubemusic":
default: // Default to YouTube Music
identifier = `ytmsearch:${query}`;
break;
}
}
logger.debug(`Constructed identifier: ${identifier}`);
// 5. Search for tracks using Lavalink REST API via an ideal node
const node = shoukaku.getIdealNode();
if (!node) {
throw new Error("No available Lavalink node.");
}
// Use the correct return type (LavalinkResponse) and check for undefined
const searchResult: LavalinkResponse | undefined = await node.rest.resolve(identifier);
if (!searchResult) {
throw new Error("REST resolve returned undefined or null.");
}
// 6. Process search results and add to queue
const responseEmbed = new EmbedBuilder().setColor("#0099ff");
let tracksToAdd: TrackWithRequester[] = [];
// Switch using string literals based on Lavalink V4 load types
switch (searchResult.loadType) {
case "track": {
// Use 'track'
const track = searchResult.data as Track;
// Ensure track and encoded exist before pushing
if (!track?.encoded) throw new Error("Loaded track is missing encoded data.");
tracksToAdd.push({
...track,
encoded: track.encoded, // Explicitly include non-null encoded
requester: { id: _interaction.user.id, tag: _interaction.user.tag },
});
responseEmbed
.setTitle("Track Added to Queue")
.setDescription(`[${track.info.title}](${track.info.uri})`)
.addFields({
name: "Position in queue",
value: `${player?.queue?.length ?? 0 + 1}`, // Add null checks
inline: true,
});
if (track.info.artworkUrl) responseEmbed.setThumbnail(track.info.artworkUrl); // Use artworkUrl
logger.info(`Adding track: ${track.info.title} (Guild: ${_interaction.guildId})`);
break;
}
case "search": {
// Use 'search'
const tracks = searchResult.data as Track[]; // Data is an array of tracks
if (!tracks || tracks.length === 0) throw new Error("Search returned no results.");
// Fix: Assign track AFTER the check
const track = tracks[0];
if (!track?.encoded) throw new Error("Searched track is missing encoded data.");
tracksToAdd.push({
...track,
encoded: track.encoded, // Explicitly include non-null encoded
requester: { id: _interaction.user.id, tag: _interaction.user.tag },
});
responseEmbed
.setTitle("Track Added to Queue")
.setDescription(`[${track.info.title}](${track.info.uri})`)
.addFields({
name: "Position in queue",
value: `${player?.queue?.length ?? 0 + 1}`, // Add null checks
inline: true,
});
if (track.info.artworkUrl) responseEmbed.setThumbnail(track.info.artworkUrl);
logger.info(
`Adding track from search: ${track.info.title} (Guild: ${_interaction.guildId})`,
);
break;
}
case "playlist": {
// Use 'playlist'
const playlistData = searchResult.data as LavalinkPlaylistData; // Cast to correct structure
const playlistInfo = playlistData.info;
const playlistTracks = playlistData.tracks;
// Fix: Filter out tracks without encoded string and assert non-null for map
tracksToAdd = playlistTracks
.filter((track) => !!track.encoded) // Ensure encoded exists
.map((track) => ({
...track,
encoded: track.encoded!, // Add non-null assertion
requester: { id: _interaction.user.id, tag: _interaction.user.tag },
}));
if (tracksToAdd.length === 0) throw new Error("Playlist contained no playable tracks.");
// Fix: Use direct optional chaining on array access
responseEmbed
.setTitle("Playlist Added to Queue")
.setDescription(
`**[${playlistInfo.name}](${identifier})** (${tracksToAdd.length} tracks)`,
) // Use filtered length
.addFields({
name: "Starting track",
value: `[${tracksToAdd[0]?.info?.title}](${tracksToAdd[0]?.info?.uri})`,
}); // Use direct optional chaining
logger.info(
`Adding playlist: ${playlistInfo.name} (${tracksToAdd.length} tracks) (Guild: ${_interaction.guildId})`,
);
break;
}
case "empty": // Use 'empty'
await _interaction.editReply(`No results found for "${query}".`);
// Optional: Leave if queue is empty?
// if (player && !player.track && player.queue.length === 0) {
// await shoukaku.leaveVoiceChannel(_interaction.guildId);
// }
return; // Stop execution
case "error": {
// Use 'error'
const errorData = searchResult.data as LavalinkErrorData; // Cast to error structure
// Fix: Add explicit check for errorData
if (errorData) {
logger.error(
`Failed to load track/playlist: ${errorData.message || "Unknown reason"} (Severity: ${errorData.severity || "Unknown"}, Identifier: ${identifier})`,
);
await _interaction.editReply(
`Failed to load track/playlist. Reason: ${errorData.message || "Unknown error"}`,
);
} else {
logger.error(
`Failed to load track/playlist: Unknown error (Identifier: ${identifier})`,
);
await _interaction.editReply(`Failed to load track/playlist. Unknown error.`);
}
return; // Stop execution
}
default:
// Use exhaustive check pattern (will error if a case is missed)
const _exhaustiveCheck: never = searchResult.loadType;
logger.error(`Unknown loadType received: ${searchResult.loadType}`);
await _interaction.editReply("Received an unknown response type from the music server.");
return;
}
// Add tracks to the player's queue (ensure player exists)
if (!player) {
// This case should ideally not happen if join logic is correct, but added as safeguard
throw new Error("Player is not defined after processing search results.");
}
player.queue.push(...tracksToAdd);
// Send confirmation embed
await _interaction.editReply({ embeds: [responseEmbed] });
// 7. Start playback if not already playing
await playNext(player, _interaction);
} catch (error: unknown) {
// Catch errors during the process
const errorMsg = error instanceof Error ? error.message : String(error);
logger.error(
`Error in play command for query "${query}" in guild ${_interaction.guildId}: ${errorMsg}`,
error,
);
// Use editReply as _interaction is deferred
await _interaction
.editReply("An unexpected error occurred while trying to play the music.")
.catch((e: unknown) => {
const replyErrorMsg = e instanceof Error ? e.message : String(e);
logger.error(`Failed to send error reply for play command: ${replyErrorMsg}`);
});
// Optional: Attempt to leave VC on critical error?
// if (shoukaku.players.has(_interaction.guildId)) {
// await shoukaku.leaveVoiceChannel(_interaction.guildId).catch(() => {});
// }
}
},
};

45
src/commands/skip.rs Normal file
View File

@ -0,0 +1,45 @@
// src/commands/skip.rs
use super::{CommandHandler, SlashCommand};
use anyhow::{Context as _, Result};
use lavalink_rs::LavalinkClient;
use serenity::{
builder::{CreateApplicationCommandOption, EditInteractionResponse},
client::Context,
model::prelude::interaction::application_command::ApplicationCommandInteraction,
};
use tracing::instrument;
use futures::future::BoxFuture;
inventory::submit! {
SlashCommand {
name: "skip",
description: "Skips the currently playing song.",
options: || Vec::new(), // No options
handler: handle_skip,
}
}
#[instrument(skip(ctx, interaction, lavalink))]
fn handle_skip<'a>(
ctx: &'a Context,
interaction: &'a ApplicationCommandInteraction,
lavalink: &'a LavalinkClient,
) -> BoxFuture<'a, Result<()>> {
Box::pin(async move {
let guild_id = interaction.guild_id.context("Command must be used in a guild")?;
// Get the player for the guild
let player = lavalink.get_player(guild_id)
.context("Bot is not connected to a voice channel in this guild.")?;
// Stop the current track (Lavalink plays next if available)
player.stop().await?;
interaction.edit_original_response(&ctx.http,
EditInteractionResponse::new().content("Skipped track.")
).await?;
Ok(())
})
}

View File

@ -1,37 +0,0 @@
import { Events, Interaction } from "discord.js";
import { BotClient } from "../types/botClient.js";
import logger from "../utils/logger.js";
export default {
name: Events.InteractionCreate,
async execute(interaction: Interaction, client?: BotClient) {
if (!interaction.isChatInputCommand()) return;
if (!client) {
logger.error("Client not provided to interaction handler");
return;
}
const command = client.commands.get(interaction.commandName);
if (!command) {
await interaction.reply({
content: "Command not found!",
ephemeral: true,
});
return;
}
try {
await command.execute(interaction, client);
} catch (error) {
logger.error(`Error executing command ${interaction.commandName}:`, error);
if (interaction.isRepliable()) {
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
}
},
};

View File

@ -1,34 +0,0 @@
import { Events, ActivityType, Client } from "discord.js"; // Import base Client type
import logger from "../utils/logger.js"; // Use default import
import { initializeShoukaku } from "../structures/ShoukakuEvents.js"; // Import the correct setup function
import { BotClient } from "../index.js"; // Import BotClient type
export default {
// Use export default
name: Events.ClientReady,
once: true, // This event should only run once
async execute(_client: BotClient) {
// Use BotClient type
// Ensure _client.user is available
if (!_client.user) {
logger.error("Client user is not available on ready event.");
return;
}
logger.info(`Ready! Logged in as ${_client.user.tag}`);
// Initialize the Shoukaku instance and attach listeners
try {
// Assign the initialized Shoukaku instance to _client.shoukaku
_client.shoukaku = initializeShoukaku(_client);
logger.info("Shoukaku instance initialized successfully"); // Log message adjusted slightly
} catch (error: unknown) {
// Type caught error
const errorMsg = error instanceof Error ? error.message : String(error);
logger.error(`Failed to initialize Shoukaku: ${errorMsg}`);
// Depending on the severity, you might want to exit or handle this differently
}
// Set activity status
_client.user.setActivity("Music | /play", { type: ActivityType.Listening });
},
};

View File

@ -1,74 +0,0 @@
import { Events, VoiceState, ChannelType } from "discord.js"; // Added ChannelType
import logger from "../utils/logger.js";
import { BotClient } from "../index.js"; // Assuming BotClient is exported from index
export default {
// Use export default for ES modules
name: Events.VoiceStateUpdate,
execute(oldState: VoiceState, newState: VoiceState, _client: BotClient) {
// Added types
// Shoukaku handles voice state updates internally via its connector.
// We don't need to manually pass the update like with Erela.js.
// The warning about Erela.js manager not being initialized can be ignored/removed.
// Custom logic for player cleanup based on voice state changes.
const shoukaku = _client.shoukaku; // Access Shoukaku instance
if (!shoukaku) {
// Shoukaku might not be initialized yet
logger.debug("Voice state update received, but Shoukaku is not ready yet.");
return;
}
const player = shoukaku.players.get(newState.guild.id); // Get player from Shoukaku players collection
if (!player) return; // No active player for this guild
// Get the connection associated with the player's guild
const connection = shoukaku.connections.get(player.guildId);
const currentChannelId = connection?.channelId; // Get channelId from connection
// Check if the bot was disconnected (newState has no channelId for the bot)
// Add null check for _client.user
if (
_client.user &&
newState.id === _client.user.id &&
!newState.channelId &&
oldState.channelId === currentChannelId
) {
logger.info(
`Bot was disconnected from voice channel ${oldState.channel?.name || oldState.channelId} in guild ${newState.guild.id}. Destroying player.`,
);
player.destroy(); // Use Shoukaku player's destroy method
return; // Exit early as the player is destroyed
}
// Check if the bot's channel is now empty (excluding the bot itself)
const channel = currentChannelId ? _client.channels.cache.get(currentChannelId) : undefined;
// Ensure the channel exists, is voice-based, and the update is relevant
if (
channel?.isVoiceBased() &&
(newState.channelId === currentChannelId || oldState.channelId === currentChannelId)
) {
// Fetch members again to ensure freshness after the update
const members = channel.members; // Safe to access members now
// Add null check for _client.user
if (_client.user && members.size === 1 && members.has(_client.user.id)) {
logger.info(
`Voice channel ${channel.name} (${currentChannelId}) in guild ${newState.guild.id} is now empty (only bot left). Destroying player.`,
); // Safe to access name
// Optional: Add a timeout before destroying
// setTimeout(() => {
// const currentChannel = _client.channels.cache.get(player.voiceChannel);
// const currentMembers = currentChannel?.members;
// if (currentMembers && currentMembers.size === 1 && currentMembers.has(_client.user.id)) {
// logger.info(`Timeout finished: Destroying player in empty channel ${channel.name}.`);
// player.destroy();
// } else {
// logger.info(`Timeout finished: Channel ${channel.name} is no longer empty. Player not destroyed.`);
// }
// }, 60000); // e.g., 1 minute timeout
player.destroy(); // Destroy immediately for now
}
}
},
};

199
src/handler.rs Normal file
View File

@ -0,0 +1,199 @@
// src/handler.rs
use crate::{
state::BotState,
commands::SlashCommand, // Import the command definition struct
utils::get_voice_state,
};
use serenity::{
async_trait,
builder::{
CreateApplicationCommand, // Need this for registration
CreateInteractionResponse, CreateInteractionResponseData,
EditInteractionResponse
},
client::{Context, EventHandler},
gateway::ActivityData,
model::{
gateway::{Ready, Activity},
id::{GuildId, ChannelId},
prelude::interaction::{Interaction, application_command::ApplicationCommandInteraction},
voice::VoiceState,
},
};
use lavalink_rs::LavalinkClient;
use tokio::sync::Mutex;
use tokio::time::Duration;
use tracing::{error, info, instrument, warn};
use std::sync::Arc;
// --- Event Handler ---
pub struct Handler {
pub state: Arc<Mutex<BotState>>,
}
// Helper methods (check_and_handle_auto_leave remains the same as previous version)
impl Handler {
#[instrument(skip(self, ctx, lavalink))]
async fn check_and_handle_auto_leave(
&self,
ctx: &Context,
guild_id: GuildId,
bot_channel_id: ChannelId,
lavalink: &LavalinkClient,
) {
let members_in_channel = ctx.cache.guild(guild_id)
.await
.map(|guild| {
guild.voice_states.iter()
.filter(|(_, vs)| vs.channel_id == Some(bot_channel_id))
.count()
});
let Some(1) = members_in_channel else { return; };
info!("Bot potentially alone in channel {}, waiting...", bot_channel_id);
tokio::time::sleep(Duration::from_secs(5)).await;
let Some(player_after_delay) = lavalink.get_player(guild_id) else { return; };
if player_after_delay.connected_channel_id != Some(bot_channel_id) { return; };
let members_after_delay = ctx.cache.guild(guild_id)
.await
.map(|guild| {
guild.voice_states.iter()
.filter(|(_, vs)| vs.channel_id == Some(bot_channel_id))
.count()
});
let Some(1) = members_after_delay else { return; };
info!("Bot confirmed alone in channel {}, leaving.", bot_channel_id);
if let Err(e) = lavalink.destroy_session(guild_id).await {
error!("Failed auto-leave {}: {}", bot_channel_id, e);
} else {
info!("Successfully auto-left {}", bot_channel_id);
}
}
}
#[async_trait]
impl EventHandler for Handler {
/// Called when the bot is ready. Registers slash commands.
#[instrument(skip(self, ctx, ready))]
async fn ready(&self, ctx: Context, ready: Ready) {
info!("{} is connected!", ready.user.name);
// --- Command Registration using inventory ---
info!("Registering global slash commands...");
let command_build_results = serenity::model::application::command::Command::set_global_application_commands(
&ctx.http,
|commands_builder| {
for cmd in inventory::iter::<SlashCommand> {
commands_builder.create_application_command(|command| {
command.name(cmd.name).description(cmd.description);
// Build options using the provided function
let options = (cmd.options)();
for opt in options {
command.add_option(opt); // Use add_option
}
command // Return the command builder
});
}
commands_builder // Return the main builder
},
)
.await;
match command_build_results {
Ok(registered_commands) => info!("Successfully registered {} global commands.", registered_commands.len()),
Err(err) => error!("Failed to register global commands: {:?}", err),
}
ctx.set_activity(ActivityData::custom("🎶 Music Time")).await;
}
/// Called for interactions. Dispatches commands.
#[instrument(skip(self, ctx))]
async fn interaction_create(&self, ctx: Context, interaction: Interaction) {
let Interaction::ApplicationCommand(command) = interaction else { return; };
info!("Received command: /{}", command.data.name);
if let Err(e) = command.create_response(&ctx.http,
CreateInteractionResponse::Defer(
CreateInteractionResponseData::new().ephemeral(false)
)
).await {
error!("Failed to defer interaction response: {}", e);
return;
}
let Some(guild_id) = command.guild_id else {
warn!("Guild command '/{}' used outside of a guild.", command.data.name);
let _ = command.edit_original_response(&ctx.http,
EditInteractionResponse::new().content("This command only works in servers.")
).await;
return;
};
// --- Command Dispatch using inventory ---
let command_name = command.data.name.as_str();
let mut command_found = false;
let mut command_result: Option<anyhow::Result<()>> = None;
{ // Scope for state lock
let state_guard = self.state.lock().await;
let lavalink = &state_guard.lavalink;
for cmd_def in inventory::iter::<SlashCommand> {
if cmd_def.name == command_name {
info!("Dispatching command: {}", cmd_def.name);
command_found = true;
// Call the registered handler function
command_result = Some((cmd_def.handler)(&ctx, &command, lavalink).await);
break; // Found and handled
}
}
} // state_guard lock released
// --- Handle Dispatch Result ---
if !command_found {
error!("Handler not found for received command: {}", command_name);
command_result = Some(Err(anyhow::anyhow!("Unknown command '/{}'", command_name)));
}
// Handle the result (error logging/reporting)
if let Some(Err(e)) = command_result {
error!("Error handling command '/{}': {:?}", command_name, e);
if let Err(edit_err) = command.edit_original_response(&ctx.http,
EditInteractionResponse::new().content(format!("An error occurred: {}", e))
).await {
error!("Failed to send error response for '/{}': {}", command_name, edit_err);
}
} else if command_found {
info!("Successfully handled command '/{}'", command_name);
}
}
/// Called for voice state changes. Handles Lavalink updates and auto-leave.
#[instrument(skip(self, ctx))]
async fn voice_state_update(&self, ctx: Context, _old: Option<VoiceState>, new: VoiceState) {
let state_guard = self.state.lock().await;
let lavalink = &state_guard.lavalink;
// Always forward to lavalink-rs
lavalink.handle_voice_state_update(&ctx.cache, &new).await;
// Auto-Leave Logic (simplified)
let Some(guild_id) = new.guild_id else { return; };
let Some(player) = lavalink.get_player(guild_id) else { return; };
let Some(bot_channel_id) = player.connected_channel_id else { return; };
// Drop the lock before calling the helper which might sleep
drop(state_guard);
self.check_and_handle_auto_leave(&ctx, guild_id, bot_channel_id, lavalink).await;
}
} // End impl EventHandler

View File

@ -1,200 +0,0 @@
import dotenv from "dotenv";
import {
Client,
GatewayIntentBits,
Collection,
Events,
BaseInteraction,
SlashCommandBuilder,
} from "discord.js";
import { Shoukaku, Connectors, NodeOption, ShoukakuOptions } from "shoukaku";
import logger from "./utils/logger.js"; // Add .js extension
import fs from "fs";
import path from "path";
import { fileURLToPath } from 'url'; // Needed for __dirname in ES Modules
// Get __dirname equivalent in ES Modules
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// Define Command structure
interface Command {
data: Omit<SlashCommandBuilder, "addSubcommand" | "addSubcommandGroup">;
execute: (_interaction: BaseInteraction, _client: BotClient) => Promise<void>;
}
// Define Event structure
interface BotEvent {
name: string;
once?: boolean;
execute: (..._args: any[]) => void;
}
// Extend the discord.js Client class to include custom properties
export interface BotClient extends Client {
commands: Collection<string, Command>;
shoukaku: Shoukaku;
}
// --- Setup ---
dotenv.config();
// Validate essential environment variables
if (!process.env.DISCORD_TOKEN) {
logger.error("DISCORD_TOKEN is missing in the .env file!");
process.exit(1);
}
if (!process.env.LAVALINK_HOST || !process.env.LAVALINK_PORT || !process.env.LAVALINK_PASSWORD) {
logger.warn(
"Lavalink connection details (HOST, PORT, PASSWORD) are missing or incomplete in .env. Music functionality will be limited.",
);
}
// Create a new Discord _client instance with necessary intents
const _client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildVoiceStates,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
],
}) as BotClient;
// Define Shoukaku nodes
const Nodes: NodeOption[] = [
{
name: process.env.LAVALINK_NAME || "lavalink-node-1",
url: `${process.env.LAVALINK_HOST || "localhost"}:${process.env.LAVALINK_PORT || 2333}`,
auth: process.env.LAVALINK_PASSWORD || "youshallnotpass",
secure: process.env.LAVALINK_SECURE === "true",
},
];
// Shoukaku _options
const shoukakuOptions: ShoukakuOptions = {
moveOnDisconnect: false,
resume: true,
reconnectTries: 3,
reconnectInterval: 5000,
};
// Initialize Shoukaku
_client.shoukaku = new Shoukaku(new Connectors.DiscordJS(_client), Nodes, shoukakuOptions);
// Show the actual Lavalink connection details (without exposing the actual password)
logger.info(
`Lavalink connection configured to: ${process.env.LAVALINK_HOST || "localhost"}:${process.env.LAVALINK_PORT || 2333} (Password: ${process.env.LAVALINK_PASSWORD ? "[SET]" : "[NOT SET]"})`,
);
// Collections for commands
_client.commands = new Collection<string, Command>();
// --- Command Loading ---
const commandsPath = path.join(__dirname, "commands");
// Read .js files instead of .ts after compilation
const commandFiles = fs.readdirSync(commandsPath).filter((file: string) => file.endsWith(".js"));
const loadCommands = async () => {
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
try {
// Use dynamic import with file:// protocol for ES Modules
const fileUrl = new URL(`file://${filePath}`).href;
const commandModule = await import(fileUrl);
const command: Command = commandModule.default || commandModule;
if (command && typeof command === "object" && "data" in command && "execute" in command) {
_client.commands.set(command.data.name, command);
logger.info(`Loaded command: ${command.data.name}`);
} else {
logger.warn(
`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property or is not structured correctly.`,
);
}
} catch (error: unknown) {
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Error loading command at ${filePath}: ${errorMessage}`, error);
}
}
};
// --- Event Handling ---
const eventsPath = path.join(__dirname, "events");
// Read .js files instead of .ts after compilation
const eventFiles = fs.readdirSync(eventsPath).filter((file: string) => file.endsWith(".js"));
const loadEvents = async () => {
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
try {
// Use dynamic import with file:// protocol for ES Modules
const fileUrl = new URL(`file://${filePath}`).href;
const eventModule = await import(fileUrl);
const event: BotEvent = eventModule.default || eventModule;
if (event && typeof event === "object" && "name" in event && "execute" in event) {
if (event.once) {
_client.once(event.name, (..._args: any[]) => event.execute(..._args, _client));
logger.info(`Loaded event ${event.name} (once)`);
} else {
_client.on(event.name, (..._args: any[]) => event.execute(..._args, _client));
logger.info(`Loaded event ${event.name}`);
}
} else {
logger.warn(
`[WARNING] The event at ${filePath} is missing a required "name" or "execute" property or is not structured correctly.`,
);
}
} catch (error: unknown) {
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Error loading event at ${filePath}: ${errorMessage}`, error);
}
}
};
// --- Shoukaku Event Handling ---
_client.shoukaku.on("ready", (name: string) =>
logger.info(`Lavalink Node: ${name} is now connected`),
);
_client.shoukaku.on("error", (name: string, error: Error) =>
logger.error(`Lavalink Node: ${name} emitted an error: ${error.message}`),
);
_client.shoukaku.on("close", (name: string, code: number, reason: string | undefined) =>
logger.warn(`Lavalink Node: ${name} closed with code ${code}. Reason: ${reason || "No reason"}`),
);
_client.shoukaku.on("disconnect", (name: string, count: number) => {
logger.warn(
`Lavalink Node: ${name} disconnected. ${count} players were disconnected from this node.`,
);
});
// --- Main Execution ---
async function main() {
await loadCommands();
await loadEvents();
// Log in to Discord with your _client's token
try {
await _client.login(process.env.DISCORD_TOKEN);
logger.info("Successfully logged in to Discord.");
} catch (error: unknown) {
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Failed to log in: ${errorMessage}`);
process.exit(1);
}
}
main().catch((error) => {
const errorMessage = error instanceof Error ? error.message : String(error);
logger.error(`Error during bot initialization: ${errorMessage}`, error);
process.exit(1);
});
// Basic error handling
process.on("unhandledRejection", (reason: unknown, promise: Promise<any>) => {
const reasonMessage = reason instanceof Error ? reason.message : String(reason);
logger.error("Unhandled promise rejection:", { reason: reasonMessage, promise });
});
process.on("uncaughtException", (error: Error, origin: NodeJS.UncaughtExceptionOrigin) => {
logger.error(`Uncaught exception: ${error.message}`, { error, origin });
});

85
src/lavalink_handler.rs Normal file
View File

@ -0,0 +1,85 @@
// src/lavalink_handler.rs
use serenity::http::Http; // Import Http for sending messages
use lavalink_rs::gateway::{NodeEvent, LavalinkEventHandler as LavalinkEventHandlerRs};
use tracing::{error, info, instrument};
use async_trait::async_trait; // Needed to implement async trait methods
use std::sync::Arc; // Needed for Arc<Http>
// --- lavalink-rs Event Handler ---
// This handler receives events directly from the connected Lavalink server.
// It allows reacting to playback events like track start/end.
pub struct MyLavalinkEventHandlerRs {
pub http: Arc<Http>, // Hold the Http client to send messages to Discord
// Add state if needed, e.g., channel IDs for announcements per guild.
}
#[async_trait]
impl LavalinkEventHandlerRs for MyLavalinkEventHandlerRs {
// The main handler function for all Lavalink NodeEvents.
#[instrument(skip(self))] // Adds tracing to the handler
async fn handle(&self, event: NodeEvent) {
// You can uncomment this for verbose logging of all events:
// info!("Received LavaLink event: {:?}", event);
match event {
// Handle specific event types
NodeEvent::TrackStart { guild_id, track, .. } => {
info!(
"Track started on guild {}: {}",
guild_id,
track.info.title
);
// Example: send a message announcing the track.
// This requires knowing which channel to send it to, often
// stored per guild in the BotState's announcement_channels.
// Accessing BotState would require passing it here or using a global static.
// let channel_id = { /* logic to get channel_id from guild_id using self.http or shared state */ };
// if let Some(channel_id) = channel_id {
// if let Err(e) = ChannelId(channel_id).say(&self.http,
// format!("Now playing: **{}** by **{}**", track.info.title, track.info.author)
// ).await {
// error!("Failed to send track start message: {}", e);
// }
// }
}
NodeEvent::TrackEnd { guild_id, track, reason, .. } => {
info!(
"Track ended on guild {}: {}, reason: {:?}",
guild_id,
track.info.title,
reason
);
// Logic for track end, e.g., cleaning up state if not using Lavalink queues
}
NodeEvent::TrackException { guild_id, track, error, .. } => {
error!(
"Track exception on guild {}: {}, error: {}",
guild_id,
track.info.title,
error
);
// Notify the channel about the exception
}
NodeEvent::TrackStuck { guild_id, track, threshold_ms, .. } => {
error!(
"Track stuck on guild {}: {}, threshold: {}ms",
guild_id,
track.info.title,
threshold_ms
);
// Notify the channel about the stuck track
}
NodeEvent::WebSocketOpen { node, .. } => {
info!("Lavalink WebSocket opened: {}", node);
}
NodeEvent::WebSocketClosed { node, code, reason, .. } => {
error!("Lavalink WebSocket closed: {}, Code: {:?}, Reason: {}", node, code, reason);
}
// Ignore these common events to avoid log spam
NodeEvent::Ready { .. } | NodeEvent::Stats { .. } => { /* Ignore */ }
NodeEvent::PlayerUpdate { .. } => { /* Ignore */ }
}
}
}

123
src/main.rs Normal file
View File

@ -0,0 +1,123 @@
// src/main.rs
// Declare the modules used in this crate
mod handler;
mod state;
mod commands;
mod lavalink_handler;
mod utils;
// Import necessary types from our modules
use handler::Handler;
use state::BotState;
use lavalink_handler::MyLavalinkEventHandlerRs;
// Import necessary types from external crates
use serenity::client::Client;
use serenity::prelude::GatewayIntents; // Needed to subscribe to events
use lavalink_rs::LavalinkClient;
use tokio::sync::Mutex;
use tracing::{error, info, instrument};
use std::sync::Arc; // For shared ownership
use std::env; // To read environment variables
// The entry point of the application
#[tokio::main]
#[instrument] // Adds tracing to the main function
async fn main() {
// Initialize tracing for logging output
tracing_subscriber::fmt()
.with_max_level(tracing::Level::INFO) // Set logging level
.init();
// Load environment variables from .env file
dotenv::dotenv().ok();
// Get credentials from environment variables
let token = env::var("DISCORD_TOKEN").expect("DISCORD_TOKEN not set");
let lavalink_host = env::var("LAVALINK_HOST")
.expect("LAVALINK_HOST not set");
let lavalink_port = env::var("LAVALINK_PORT")
.expect("LAVALINK_PORT not set")
.parse::<u16>()
.expect("Invalid LAVALINK_PORT");
let lavalink_password = env::var("LAVALINK_PASSWORD")
.expect("LAVALINK_PASSWORD not set");
// Define the gateway intents needed for the bot
// GUILDS: To receive guild information for commands and cache
// GUILD_VOICE_STATES: Crucial for receiving voice state updates
let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_VOICE_STATES;
// Build the Serenity client. Need the await here because of the async builder.
let mut serenity_client = Client::builder(&token, intents)
.await
.expect("Error creating serenity client");
// Clone the Arc<Http> client from Serenity. We need this to be able to send
// HTTP requests (like sending messages) from places that don't have the full Context,
// such as the Lavalink event handler.
let http = serenity_client.cache_and_http.http.clone();
// Get the bot's user ID from the cache. This is needed to initialize the Lavalink client.
let bot_user_id = serenity_client
.cache_and_http
.cache
.current_user_id()
.await
.expect("Failed to get bot user ID from cache");
// Create the Lavalink client builder
let mut lavalink_client_builder = LavalinkClient::builder(bot_user_id);
// Set Lavalink node details
lavalink_client_builder
.set_host(lavalink_host)
.set_port(lavalink_port)
.set_password(lavalink_password);
// Create and set the custom Lavalink event handler, passing the http client
let lavalink_event_handler = Arc::new(MyLavalinkEventHandlerRs {
http: http.clone() // Clone Http again for the lavalink event handler
});
lavalink_client_builder.set_event_handler(lavalink_event_handler);
// Build the Lavalink client
let lavalink_client = lavalink_client_builder.build();
// Create and store the shared state (BotState)
let bot_state = Arc::new(Mutex::new(BotState {
lavalink: lavalink_client.clone(), // Clone lavalink client for the handler struct
http: http, // Store the Http client clone in the state
// announcement_channels: Mutex::new(HashMap::new()), // Optional: for announcements
}));
// Set the Serenity event handler, passing the shared state
serenity_client.event_handler(Handler { state: bot_state });
// Spawn the lavalink-rs client's main run task. This task will manage the
// WebSocket connection to the Lavalink server and process its events.
let lavalink_task = tokio::spawn(async move {
info!("Starting lavalink-rs client task...");
if let Err(why) = lavalink_client.run().await {
error!("Lavalink client task error: {:?}", why);
}
info!("Lavalink client task stopped.");
});
// Start the Serenity client gateway. This connects the bot to Discord
// and begins receiving events. This call is blocking until the client stops.
info!("Starting serenity client gateway...");
if let Err(why) = serenity_client.start().await {
error!("Serenity client gateway error: {:?}", why);
}
info!("Serenity client gateway stopped.");
// Wait for the lavalink task to finish.
// In a real bot, this task should ideally never finish unless there's a critical error.
let _ = lavalink_task.await;
info!("Bot shut down.");
}

41
src/mod.rs Normal file
View File

@ -0,0 +1,41 @@
// src/commands/mod.rs
use anyhow::Result;
use lavalink_rs::LavalinkClient;
use serenity::{
builder::CreateApplicationCommandOption, // Correct import path
client::Context,
model::prelude::interaction::application_command::ApplicationCommandInteraction,
};
use std::future::Future;
use std::pin::Pin;
use futures::future::BoxFuture; // Use BoxFuture for convenience
// --- Command Definition ---
// Type alias for the async command handler function signature
pub type CommandHandler = for<'a> fn(
&'a Context,
&'a ApplicationCommandInteraction,
&'a LavalinkClient,
) -> BoxFuture<'a, Result<()>>;
// Structure to hold all information needed to register and execute a command
pub struct SlashCommand {
pub name: &'static str,
pub description: &'static str,
// Function to build command options (lazily evaluated)
pub options: fn() -> Vec<CreateApplicationCommandOption>,
// The async handler function
pub handler: CommandHandler,
}
// Tell `inventory` to collect all `SlashCommand` structs submitted globally.
inventory::collect!(SlashCommand);
// --- Submodule Declarations ---
// Declare all files in the commands/ directory as submodules
pub mod join;
pub mod leave;
pub mod play;
pub mod skip;

17
src/state.rs Normal file
View File

@ -0,0 +1,17 @@
// src/state.rs
use lavalink_rs::LavalinkClient;
use serenity::{http::Http, model::id::{GuildId, ChannelId}};
use tokio::sync::Mutex;
use std::{sync::Arc, collections::HashMap};
// BotState holds shared data accessible by different parts of the bot,
// like the Lavalink client and the Serenity HTTP client.
pub struct BotState {
pub lavalink: LavalinkClient,
// Need Http client to send messages from areas that don't have Context,
// like the Lavalink event handler.
pub http: Arc<Http>,
// Optional: Store announcement channels per guild for track announcements.
// pub announcement_channels: Mutex<HashMap<GuildId, ChannelId>>,
}

View File

@ -1,66 +0,0 @@
import { Shoukaku, NodeOption, ShoukakuOptions, Player, Connectors } from 'shoukaku';
import logger from '../utils/logger.js';
import { BotClient } from '../index.js';
// Removed imports from play.ts for now as player listeners are removed
// Define Node options (replace with your actual Lavalink details from .env)
const nodes: NodeOption[] = [
{
name: process.env.LAVALINK_NAME || 'Lavalink-Node-1',
url: process.env.LAVALINK_URL || 'lavalink:2333', // Use service name for Docker Compose if applicable
auth: process.env.LAVALINK_AUTH || 'youshallnotpass',
secure: process.env.LAVALINK_SECURE === 'true' || false,
},
];
// Define Shoukaku options
const shoukakuOptions: ShoukakuOptions = {
moveOnDisconnect: false,
resume: false, // Resume doesn't work reliably across restarts/disconnects without session persistence
reconnectTries: 3,
reconnectInterval: 5, // In seconds
restTimeout: 15000, // In milliseconds
voiceConnectionTimeout: 15, // In seconds
};
// Function to initialize Shoukaku and attach listeners
export function initializeShoukaku(client: BotClient): Shoukaku {
if (!client) {
throw new Error("initializeShoukaku requires a client instance.");
}
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), nodes, shoukakuOptions);
// --- Shoukaku Node Event Listeners ---
shoukaku.on('ready', (name, resumed) =>
logger.info(`Lavalink Node '${name}' ready. Resumed: ${resumed}`)
);
shoukaku.on('error', (name, error) =>
logger.error(`Lavalink Node '${name}' error: ${error.message}`, error)
);
shoukaku.on('close', (name, code, reason) =>
logger.warn(`Lavalink Node '${name}' closed. Code: ${code}. Reason: ${reason || 'No reason'}`)
);
// Fix: Correct disconnect listener signature
shoukaku.on('disconnect', (name, count) => {
// count = count of players disconnected from the node
logger.warn(`Lavalink Node '${name}' disconnected. ${count} players disconnected.`);
// If players were not moved, you might want to attempt to reconnect them or clean them up.
});
shoukaku.on('debug', (name, info) => {
// Only log debug messages if not in production or if explicitly enabled
if (process.env.NODE_ENV !== 'production' || process.env.LAVALINK_DEBUG === 'true') {
logger.debug(`Lavalink Node '${name}' debug: ${info}`);
}
});
// --- Shoukaku Player Event Listeners ---
// REMOVED - These need to be attached differently in Shoukaku v4 (e.g., when player is created)
logger.info("Shoukaku instance created and node event listeners attached.");
return shoukaku;
}

View File

@ -1,7 +0,0 @@
import { Client, Collection } from "discord.js";
import { Shoukaku } from "shoukaku";
export interface BotClient extends Client {
commands: Collection<string, any>;
shoukaku: Shoukaku;
}

25
src/utils.rs Normal file
View File

@ -0,0 +1,25 @@
// src/utils.rs
use serenity::{
client::Context,
model::{
id::{GuildId, UserId},
voice::VoiceState,
},
};
use tracing::instrument;
// Helper function to find the voice state of a user in a specific guild
// using the cached data. Returns None if the user is not in a voice channel
// in that guild, or if the guild is not in the cache.
#[instrument(skip(ctx))]
pub async fn get_voice_state(
ctx: &Context,
guild_id: GuildId,
user_id: UserId
) -> Option<VoiceState> {
ctx.cache.guild(guild_id).await
// Get the guild from cache, then look up the user's voice state in that guild
.and_then(|guild| guild.voice_states.get(&user_id).cloned())
}

View File

@ -1,33 +0,0 @@
import winston, { format, transports } from "winston"; // Use ES6 import
// No longer needed: import { TransformableInfo } from 'logform';
// Define the type for the log info object after timestamp is added
// We can simplify this for now or try to infer from winston later
// type TimestampedLogInfo = TransformableInfo & {
// timestamp: string;
// };
const logger = winston.createLogger({
level: process.env.LOG_LEVEL || "info", // Use LOG_LEVEL from env or default to 'info'
format: format.combine(
format.timestamp({ format: "YYYY-MM-DD HH:mm:ss" }), // This adds the timestamp
format.printf((info: any) => {
// Use 'any' for now to bypass strict type checking here
// Ensure message exists, handle potential non-string messages if necessary
// The 'info' object structure depends on the preceding formatters
const timestamp = info.timestamp || new Date().toISOString(); // Fallback if timestamp isn't added
const level = (info.level || "info").toUpperCase();
const message =
typeof info.message === "string" ? info.message : JSON.stringify(info.message);
return `${timestamp} ${level}: ${message}`;
}),
),
transports: [
new transports.Console(),
// Optionally add file transport
// new transports.File({ filename: 'combined.log' }),
// new transports.File({ filename: 'error.log', level: 'error' }),
],
});
export default logger; // Use ES6 export default

View File

@ -1,9 +0,0 @@
{
"extends": "./tsconfig.json",
"compilerOptions": {
"rootDir": ".",
"module": "NodeNext",
"moduleResolution": "NodeNext"
},
"include": ["deploy-commands.ts"]
}

View File

@ -1,26 +0,0 @@
{
"compilerOptions": {
"target": "ES2020",
"module": "NodeNext",
"moduleResolution": "NodeNext",
"lib": ["ES2020"],
"outDir": "dist",
"rootDir": "src",
"strict": true,
"noImplicitAny": true,
"esModuleInterop": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"declaration": true,
"sourceMap": true,
"allowSyntheticDefaultImports": true
},
"include": [
"src/**/*"
],
"exclude": [
"node_modules",
"dist"
]
}

View File

@ -1,50 +0,0 @@
#!/bin/bash
# Exit immediately if a command exits with a non-zero status.
set -e
# Define variables
PLUGIN_DIR="./plugins"
REPO_URL="https://maven.lavalink.dev/snapshots/dev/lavalink/youtube/youtube-plugin"
METADATA_URL="${REPO_URL}/maven-metadata.xml"
ARTIFACT_ID="youtube-plugin"
echo "Fetching latest snapshot version..."
# Fetch metadata and extract the latest snapshot version using grep and sed
# Use curl with -sS for silent operation but show errors
# Use grep to find the <latest> tag, then sed to extract the content
LATEST_VERSION=$(curl -sS "$METADATA_URL" | grep '<latest>' | sed -e 's/.*<latest>\(.*\)<\/latest>.*/\1/')
if [ -z "$LATEST_VERSION" ]; then
echo "Error: Could not determine the latest snapshot version."
exit 1
fi
echo "Latest snapshot version: $LATEST_VERSION"
# Construct the JAR filename and download URL
JAR_FILENAME="${ARTIFACT_ID}-${LATEST_VERSION}.jar"
DOWNLOAD_URL="${REPO_URL}/${LATEST_VERSION}/${JAR_FILENAME}"
# Create the plugins directory if it doesn't exist
mkdir -p "$PLUGIN_DIR"
# Remove any existing youtube-plugin JARs to avoid conflicts
echo "Removing old plugin versions from $PLUGIN_DIR..."
rm -f "$PLUGIN_DIR"/youtube-plugin-*.jar
# Download the latest snapshot JAR
echo "Downloading $JAR_FILENAME from $DOWNLOAD_URL..."
curl -L -o "$PLUGIN_DIR/$JAR_FILENAME" "$DOWNLOAD_URL"
# Verify download
if [ ! -f "$PLUGIN_DIR/$JAR_FILENAME" ]; then
echo "Error: Failed to download the plugin JAR."
exit 1
fi
echo "Successfully downloaded $JAR_FILENAME to $PLUGIN_DIR"
echo "Make sure to restart your Lavalink container for the changes to take effect."
exit 0