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21
.env.example
Normal file
21
.env.example
Normal file
@ -0,0 +1,21 @@
|
||||
# Discord Bot Token
|
||||
DISCORD_TOKEN=your_token_here
|
||||
|
||||
# Discord Application Client ID (for command deployment)
|
||||
CLIENT_ID=your_client_id_here
|
||||
|
||||
# Discord Guild ID (optional, for deploying commands to a specific test server)
|
||||
# GUILD_ID=your_guild_id_here
|
||||
|
||||
# Lavalink Configuration
|
||||
# Use 'lavalink' if running via docker-compose, '127.0.0.1' or 'localhost' if running Lavalink directly
|
||||
LAVALINK_HOST=lavalink
|
||||
LAVALINK_PORT=2333
|
||||
LAVALINK_PASSWORD=your_password_here
|
||||
|
||||
# Logging Level (e.g., debug, info, warn, error)
|
||||
LOG_LEVEL=info
|
||||
|
||||
# YouTube OAuth Token (Optional, for YouTube Music playback via specific plugins)
|
||||
# See README for instructions on obtaining this.
|
||||
YOUTUBE_OAUTH_TOKEN=your_youtube_oauth_token_here
|
||||
37
.gitignore
vendored
37
.gitignore
vendored
@ -1,22 +1,23 @@
|
||||
# ---> Rust
|
||||
# Generated by Cargo
|
||||
# will have compiled files and executables
|
||||
debug/
|
||||
target/
|
||||
# Node modules
|
||||
node_modules/
|
||||
dist/
|
||||
|
||||
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
|
||||
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
|
||||
Cargo.lock
|
||||
# dotenv environment variables
|
||||
.env
|
||||
|
||||
# These are backup files generated by rustfmt
|
||||
**/*.rs.bk
|
||||
# VSCode settings
|
||||
.vscode/
|
||||
|
||||
# MSVC Windows builds of rustc generate these, which store debugging information
|
||||
*.pdb
|
||||
# Mac system files
|
||||
.DS_Store
|
||||
|
||||
# RustRover
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
# Lockfiles
|
||||
pnpm-lock.yaml
|
||||
|
||||
# Logs
|
||||
npm-debug.log*
|
||||
logs/
|
||||
*.log
|
||||
|
||||
# Data directory
|
||||
data/
|
||||
|
||||
5
.prettierignore
Normal file
5
.prettierignore
Normal file
@ -0,0 +1,5 @@
|
||||
dist
|
||||
node_modules
|
||||
coverage
|
||||
build
|
||||
*.d.ts
|
||||
10
.prettierrc.json
Normal file
10
.prettierrc.json
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"singleQuote": false,
|
||||
"trailingComma": "all",
|
||||
"semi": true,
|
||||
"printWidth": 100,
|
||||
"tabWidth": 2,
|
||||
"bracketSpacing": true,
|
||||
"arrowParens": "always",
|
||||
"endOfLine": "lf"
|
||||
}
|
||||
43
Dockerfile
Normal file
43
Dockerfile
Normal file
@ -0,0 +1,43 @@
|
||||
# ---- Build Stage ----
|
||||
FROM node:23-alpine AS builder
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
# Install pnpm and necessary build tools
|
||||
RUN apk add --no-cache python3 make g++ pnpm
|
||||
|
||||
# First copy all config files
|
||||
COPY tsconfig.json tsconfig.deploy.json ./
|
||||
COPY package.json pnpm-lock.yaml ./
|
||||
|
||||
# Now copy source code
|
||||
COPY src/ ./src/
|
||||
COPY deploy-commands.ts ./
|
||||
|
||||
# Install dependencies AFTER copying config files
|
||||
RUN pnpm install --frozen-lockfile
|
||||
|
||||
# Build the TypeScript code directly
|
||||
RUN npx tsc -p tsconfig.json && npx tsc -p tsconfig.deploy.json
|
||||
|
||||
# ---- Production Stage ----
|
||||
FROM node:23-alpine
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
ENV NODE_ENV=production
|
||||
|
||||
# Copy application files
|
||||
COPY --from=builder /app/dist ./dist
|
||||
COPY --from=builder /app/package.json ./package.json
|
||||
COPY --from=builder /app/pnpm-lock.yaml ./pnpm-lock.yaml
|
||||
COPY application.yml ./application.yml
|
||||
COPY plugins ./plugins
|
||||
|
||||
# Install production dependencies only
|
||||
# Temporarily disable the prepare script by setting npm_config_ignore_scripts
|
||||
RUN apk add --no-cache pnpm && \
|
||||
npm_config_ignore_scripts=true pnpm install --prod --frozen-lockfile
|
||||
|
||||
# Run the compiled JavaScript application
|
||||
CMD ["node", "dist/index.js"]
|
||||
168
README.md
168
README.md
@ -1,3 +1,167 @@
|
||||
# discord-music-bot
|
||||
# Discord Music Bot (TypeScript)
|
||||
|
||||
Discord bot made in Rust using serenity and lavalink-rs
|
||||
Discord music bot template written in TypeScript using `discord.js` and `shoukaku`, with Lavalink support.
|
||||
|
||||
## Features
|
||||
|
||||
- Slash commands (e.g., `/ping`, `/join`, `/play`, `/leave`)
|
||||
- `shoukaku` integration for robust Lavalink audio playback
|
||||
- Modular command and event handlers written in TypeScript
|
||||
- Basic Docker support (`Dockerfile`, `docker-compose.yml`)
|
||||
- Comprehensive test suite with Jest
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Node.js (>=16 recommended, check `package.json` for specific engine requirements)
|
||||
- pnpm (recommended) or npm
|
||||
- TypeScript (`typescript` package, usually installed as a dev dependency)
|
||||
- A Discord application with bot token and client ID
|
||||
- A running Lavalink server
|
||||
|
||||
## Setup
|
||||
|
||||
1. **Clone the repository:**
|
||||
```sh
|
||||
git clone <repository_url>
|
||||
cd discord-music-bot
|
||||
```
|
||||
2. **Install dependencies:**
|
||||
```sh
|
||||
pnpm install
|
||||
```
|
||||
3. **Configure Environment:**
|
||||
Copy `.env.example` to `.env` and fill in your credentials:
|
||||
```dotenv
|
||||
# Discord Bot Token (Required)
|
||||
DISCORD_TOKEN=your_discord_bot_token
|
||||
|
||||
# Discord Application Client ID (Required for command deployment)
|
||||
CLIENT_ID=your_discord_application_id
|
||||
|
||||
# Discord Guild ID (Optional, for deploying commands to a specific test server)
|
||||
# GUILD_ID=your_guild_id_here
|
||||
|
||||
# Lavalink Configuration (Required)
|
||||
LAVALINK_HOST=lavalink # Or 127.0.0.1 if running locally without Docker Compose
|
||||
LAVALINK_PORT=2333
|
||||
LAVALINK_PASSWORD=your_lavalink_password
|
||||
# LAVALINK_SECURE=false # Set to true if Lavalink uses SSL/WSS
|
||||
|
||||
# Logging Level (Optional, defaults typically to 'info')
|
||||
# LOG_LEVEL=info
|
||||
|
||||
# YouTube OAuth Token (Optional, needed for YouTube Music via specific plugins)
|
||||
# See note below on how to obtain this.
|
||||
YOUTUBE_OAUTH_TOKEN=your_youtube_oauth_token_here
|
||||
```
|
||||
|
||||
**Note on YouTube OAuth Token:**
|
||||
The `YOUTUBE_OAUTH_TOKEN` is required by some Lavalink plugins (like the `youtube-plugin` potentially used here) to access YouTube Music tracks directly. Obtaining this involves:
|
||||
1. Go to the [Google Cloud Console](https://console.cloud.google.com/).
|
||||
2. Create a new project or select an existing one.
|
||||
3. Navigate to "APIs & Services" -> "Credentials".
|
||||
4. Click "Create Credentials" -> "OAuth client ID".
|
||||
5. Select Application type: **"TVs and Limited Input devices"**.
|
||||
6. Give it a name (e.g., "Lavalink YouTube Music Access").
|
||||
7. Click "Create". You'll get a Client ID and Client Secret (you likely won't need the secret directly for the token flow).
|
||||
8. Follow the on-screen instructions or Google's documentation for the "OAuth 2.0 for TV and Limited Input devices" flow. This usually involves visiting a specific URL with your client ID, getting a user code, authorizing the application on a separate device/browser logged into your Google account, and then exchanging the device code for a **refresh token**.
|
||||
9. Paste the obtained **refresh token** as the value for `YOUTUBE_OAUTH_TOKEN` in your `.env` file.
|
||||
|
||||
4. **Build TypeScript (if needed):**
|
||||
Many setups use `ts-node` for development, but for production, you might need to compile:
|
||||
```sh
|
||||
pnpm build # Check package.json for the exact build script
|
||||
```
|
||||
|
||||
5. **Register Slash Commands:**
|
||||
Run the deployment script (ensure `CLIENT_ID` and `DISCORD_TOKEN` are set in `.env`).
|
||||
```sh
|
||||
pnpm deploy # Check package.json for the exact deploy script (might be node/ts-node deploy-commands.ts)
|
||||
```
|
||||
|
||||
6. **Start the Bot:**
|
||||
```sh
|
||||
pnpm start # Check package.json for the exact start script (might run compiled JS or use ts-node)
|
||||
```
|
||||
|
||||
## Testing
|
||||
|
||||
The project includes a comprehensive test suite using Jest. The tests cover commands, events, and utilities.
|
||||
|
||||
### Running Tests
|
||||
|
||||
```bash
|
||||
# Run all tests with coverage report
|
||||
pnpm test
|
||||
|
||||
# Run tests in watch mode during development
|
||||
pnpm test:watch
|
||||
|
||||
# Run tests in CI environment
|
||||
pnpm test:ci
|
||||
```
|
||||
|
||||
### Test Structure
|
||||
|
||||
```
|
||||
tests/
|
||||
├── commands/ # Tests for bot commands
|
||||
│ ├── join.test.ts
|
||||
│ ├── leave.test.ts
|
||||
│ ├── ping.test.ts
|
||||
│ └── play.test.ts
|
||||
├── events/ # Tests for event handlers
|
||||
│ ├── interactionCreate.test.ts
|
||||
│ ├── ready.test.ts
|
||||
│ └── voiceStateUpdate.test.ts
|
||||
└── utils/ # Test utilities and mocks
|
||||
├── setup.ts # Jest setup and global mocks
|
||||
├── testUtils.ts # Common test utilities
|
||||
└── types.ts # TypeScript types for tests
|
||||
```
|
||||
|
||||
### Coverage Requirements
|
||||
|
||||
The project maintains high test coverage requirements:
|
||||
|
||||
- Branches: 80%
|
||||
- Functions: 80%
|
||||
- Lines: 80%
|
||||
- Statements: 80%
|
||||
|
||||
## Docker
|
||||
|
||||
A `Dockerfile` and `docker-compose.yml` are provided for containerized deployment.
|
||||
|
||||
- Ensure your `.env` file is configured correctly.
|
||||
- Build and run with Docker Compose:
|
||||
```sh
|
||||
docker-compose up --build -d # Use -d to run in detached mode
|
||||
```
|
||||
- The `docker-compose.yml` includes both the bot service and a Lavalink service.
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
.
|
||||
├── src/ # Source code directory
|
||||
│ ├── commands/ # Slash command modules (.ts)
|
||||
│ ├── events/ # Discord.js and Shoukaku event handlers (.ts)
|
||||
│ ├── structures/ # Custom structures or base classes (e.g., Shoukaku event handlers)
|
||||
│ └── utils/ # Utility functions (e.g., logger.ts)
|
||||
├── tests/ # Test files (see Testing section)
|
||||
├── plugins/ # Lavalink plugins (e.g., youtube-plugin-*.jar)
|
||||
├── .env.example # Example environment variables
|
||||
├── application.yml # Lavalink server configuration
|
||||
├── deploy-commands.ts # Script to register slash commands
|
||||
├── docker-compose.yml # Docker Compose configuration
|
||||
├── Dockerfile # Dockerfile for building the bot image
|
||||
├── jest.config.ts # Jest test configuration
|
||||
├── package.json # Node.js project manifest
|
||||
├── tsconfig.json # TypeScript compiler options
|
||||
└── update-plugin.sh # Script to update Lavalink plugins
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the **GNU General Public License v3.0**. See the [LICENSE](LICENSE) file for details.
|
||||
|
||||
116
application.yml
Normal file
116
application.yml
Normal file
@ -0,0 +1,116 @@
|
||||
server: # REST and WS server
|
||||
port: 2333
|
||||
address: 0.0.0.0
|
||||
http2:
|
||||
enabled: false # Whether to enable HTTP/2 support
|
||||
# Root level plugin configuration block
|
||||
plugins:
|
||||
youtube:
|
||||
enabled: true # Whether this source can be used.
|
||||
allowSearch: true # Whether "ytsearch:" and "ytmsearch:" can be used.
|
||||
allowDirectVideoIds: true # Whether just video IDs can match. If false, only complete URLs will be loaded.
|
||||
allowDirectPlaylistIds: true # Whether just playlist IDs can match. If false, only complete URLs will be loaded.
|
||||
# The clients to use for track loading. See below for a list of valid clients.
|
||||
# Clients are queried in the order they are given (so the first client is queried first and so on...)
|
||||
clients:
|
||||
- WEB
|
||||
- WEBEMBEDDED
|
||||
- MUSIC
|
||||
oauth:
|
||||
enabled: true
|
||||
# If you obtain a refresh token after the initial OAuth flow, you can add it here
|
||||
# refreshToken: "paste your refresh token here if applicable"
|
||||
# Leave skipInitialization commented for first-time setup
|
||||
# skipInitialization: true
|
||||
lavalink:
|
||||
plugins:
|
||||
# - dependency: "com.github.example:example-plugin:1.0.0" # required, the coordinates of your plugin
|
||||
# repository: "https://maven.example.com/releases" # optional, defaults to the Lavalink releases repository by default
|
||||
# snapshot: false # optional, defaults to false, used to tell Lavalink to use the snapshot repository instead of the release repository
|
||||
pluginsDir: "/plugins" # Set directory for manually loaded plugins
|
||||
# defaultPluginRepository: "https://maven.lavalink.dev/releases" # optional, defaults to the Lavalink release repository
|
||||
# defaultPluginSnapshotRepository: "https://maven.lavalink.dev/snapshots" # optional, defaults to the Lavalink snapshot repository
|
||||
server:
|
||||
password: "${LAVALINK_PASSWORD}" # Use environment variable
|
||||
sources:
|
||||
# The default Youtube source is now deprecated and won't receive further updates. Please use https://github.com/lavalink-devs/youtube-source#plugin instead.
|
||||
youtube: false
|
||||
bandcamp: false
|
||||
soundcloud: false
|
||||
twitch: false
|
||||
vimeo: false
|
||||
nico: false
|
||||
http: false # warning: keeping HTTP enabled without a proxy configured could expose your server's IP address.
|
||||
local: false
|
||||
filters: # All filters are enabled by default
|
||||
volume: true
|
||||
equalizer: true
|
||||
karaoke: true
|
||||
timescale: true
|
||||
tremolo: true
|
||||
vibrato: true
|
||||
distortion: true
|
||||
rotation: true
|
||||
channelMix: true
|
||||
lowPass: true
|
||||
nonAllocatingFrameBuffer: false # Setting to true reduces the number of allocations made by each player at the expense of frame rebuilding (e.g. non-instantaneous volume changes)
|
||||
bufferDurationMs: 400 # The duration of the NAS buffer. Higher values fare better against longer GC pauses. Duration <= 0 to disable JDA-NAS. Minimum of 40ms, lower values may introduce pauses.
|
||||
frameBufferDurationMs: 5000 # How many milliseconds of audio to keep buffered
|
||||
opusEncodingQuality: 10 # Opus encoder quality. Valid values range from 0 to 10, where 10 is best quality but is the most expensive on the CPU.
|
||||
resamplingQuality: LOW # Quality of resampling operations. Valid values are LOW, MEDIUM and HIGH, where HIGH uses the most CPU.
|
||||
trackStuckThresholdMs: 10000 # The threshold for how long a track can be stuck. A track is stuck if does not return any audio data.
|
||||
useSeekGhosting: true # Seek ghosting is the effect where whilst a seek is in progress, the audio buffer is read from until empty, or until seek is ready.
|
||||
youtubePlaylistLoadLimit: 6 # Number of pages at 100 each
|
||||
playerUpdateInterval: 5 # How frequently to send player updates to clients, in seconds
|
||||
youtubeSearchEnabled: true
|
||||
soundcloudSearchEnabled: true
|
||||
gc-warnings: true
|
||||
#ratelimit:
|
||||
#ipBlocks: ["1.0.0.0/8", "..."] # list of ip blocks
|
||||
#excludedIps: ["...", "..."] # ips which should be explicit excluded from usage by lavalink
|
||||
#strategy: "RotateOnBan" # RotateOnBan | LoadBalance | NanoSwitch | RotatingNanoSwitch
|
||||
#searchTriggersFail: true # Whether a search 429 should trigger marking the ip as failing
|
||||
#retryLimit: -1 # -1 = use default lavaplayer value | 0 = infinity | >0 = retry will happen this numbers times
|
||||
#youtubeConfig: # Required for avoiding all age restrictions by YouTube, some restricted videos still can be played without.
|
||||
#email: "" # Email of Google account
|
||||
#password: "" # Password of Google account
|
||||
#httpConfig: # Useful for blocking bad-actors from ip-grabbing your music node and attacking it, this way only the http proxy will be attacked
|
||||
#proxyHost: "localhost" # Hostname of the proxy, (ip or domain)
|
||||
#proxyPort: 3128 # Proxy port, 3128 is the default for squidProxy
|
||||
#proxyUser: "" # Optional user for basic authentication fields, leave blank if you don't use basic auth
|
||||
#proxyPassword: "" # Password for basic authentication
|
||||
|
||||
metrics:
|
||||
prometheus:
|
||||
enabled: false
|
||||
endpoint: /metrics
|
||||
|
||||
sentry:
|
||||
dsn: ""
|
||||
environment: ""
|
||||
# tags:
|
||||
# some_key: some_value
|
||||
# another_key: another_value
|
||||
|
||||
logging:
|
||||
file:
|
||||
path: ./logs/
|
||||
|
||||
level:
|
||||
root: INFO
|
||||
lavalink: INFO
|
||||
dev.lavalink.youtube: INFO # General YouTube plugin logging
|
||||
dev.lavalink.youtube.http.YoutubeOauth2Handler: INFO # Specific OAuth flow logging
|
||||
|
||||
request:
|
||||
enabled: true
|
||||
includeClientInfo: true
|
||||
includeHeaders: false
|
||||
includeQueryString: true
|
||||
includePayload: true
|
||||
maxPayloadLength: 10000
|
||||
|
||||
logback:
|
||||
rollingpolicy:
|
||||
max-file-size: 1GB
|
||||
max-history: 30
|
||||
108
deploy-commands.ts
Normal file
108
deploy-commands.ts
Normal file
@ -0,0 +1,108 @@
|
||||
import { REST, Routes, APIApplicationCommand } from "discord.js";
|
||||
import fs from "node:fs";
|
||||
import path from "node:path";
|
||||
import logger from "./src/utils/logger.js"; // Added .js extension for ES modules
|
||||
import dotenv from "dotenv";
|
||||
|
||||
// --- Setup ---
|
||||
dotenv.config(); // Load .env variables
|
||||
|
||||
// Log presence of required env vars (optional, but helpful for debugging)
|
||||
// logger.info(`CLIENT_ID: ${process.env.CLIENT_ID ? 'Present' : 'MISSING!'}`);
|
||||
// logger.info(`DISCORD_TOKEN: ${process.env.DISCORD_TOKEN ? 'Present' : 'MISSING!'}`);
|
||||
|
||||
// --- Configuration ---
|
||||
const clientId = process.env.CLIENT_ID;
|
||||
const token = process.env.DISCORD_TOKEN;
|
||||
|
||||
if (!clientId || !token) {
|
||||
logger.error("Missing CLIENT_ID or DISCORD_TOKEN in .env file for command deployment!");
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const commands: Omit<APIApplicationCommand, "id" | "application_id" | "version">[] = []; // Type the commands array more accurately
|
||||
// Grab all the command files from the commands directory
|
||||
const commandsPath = path.join(__dirname, "src", "commands");
|
||||
// Read .ts files now
|
||||
const commandFiles = fs.readdirSync(commandsPath).filter((file: string) => file.endsWith(".ts")); // Add string type
|
||||
|
||||
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
|
||||
logger.info(`Started loading ${commandFiles.length} application (/) commands for deployment.`);
|
||||
|
||||
const loadCommandsForDeployment = async () => {
|
||||
for (const file of commandFiles) {
|
||||
const filePath = path.join(commandsPath, file);
|
||||
try {
|
||||
// Use dynamic import with file:// protocol for ES modules
|
||||
const fileUrl = new URL(`file://${filePath}`);
|
||||
const commandModule = await import(fileUrl.href);
|
||||
// Assuming commands export default or have a 'default' property
|
||||
const command = commandModule.default || commandModule;
|
||||
|
||||
if (
|
||||
command &&
|
||||
typeof command === "object" &&
|
||||
"data" in command &&
|
||||
typeof command.data.toJSON === "function"
|
||||
) {
|
||||
// We push the JSON representation which matches the API structure
|
||||
commands.push(command.data.toJSON());
|
||||
logger.info(`Loaded command for deployment: ${command.data.name}`);
|
||||
} else {
|
||||
logger.warn(
|
||||
`[WARNING] The command at ${filePath} is missing a required "data" property with a "toJSON" method.`,
|
||||
);
|
||||
}
|
||||
} catch (error: unknown) {
|
||||
// Type error as unknown
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Error loading command at ${filePath} for deployment: ${errorMessage}`, error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Construct and prepare an instance of the REST module
|
||||
const rest = new REST({ version: "10" }).setToken(token);
|
||||
|
||||
// Define the deployment function
|
||||
const deployCommands = async () => {
|
||||
try {
|
||||
await loadCommandsForDeployment(); // Wait for commands to be loaded
|
||||
|
||||
if (commands.length === 0) {
|
||||
logger.warn("No commands loaded for deployment. Exiting.");
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info(`Started refreshing ${commands.length} application (/) commands.`);
|
||||
|
||||
// The put method is used to fully refresh all commands
|
||||
const guildId = process.env.GUILD_ID;
|
||||
let data: any; // Type appropriately if possible, depends on discord.js version
|
||||
|
||||
if (guildId) {
|
||||
// Deploying to a specific guild (faster for testing)
|
||||
logger.info(`Deploying commands to guild: ${guildId}`);
|
||||
data = await rest.put(Routes.applicationGuildCommands(clientId, guildId), { body: commands });
|
||||
logger.info(
|
||||
`Successfully reloaded ${data.length} application (/) commands in guild ${guildId}.`,
|
||||
);
|
||||
} else {
|
||||
// Deploying globally (can take up to an hour)
|
||||
logger.info("Deploying commands globally...");
|
||||
data = await rest.put(Routes.applicationCommands(clientId), { body: commands });
|
||||
logger.info(`Successfully reloaded ${data.length} global application (/) commands.`);
|
||||
}
|
||||
} catch (error: unknown) {
|
||||
// Type error as unknown
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Failed during command deployment: ${errorMessage}`, error);
|
||||
}
|
||||
};
|
||||
|
||||
// Execute the deployment
|
||||
deployCommands();
|
||||
|
||||
// Note: The old wipe logic is removed as PUT overwrites existing commands.
|
||||
// If you specifically need to wipe commands first for some reason,
|
||||
// you can add separate PUT requests with an empty body before deploying.
|
||||
46
docker-compose.yml
Normal file
46
docker-compose.yml
Normal file
@ -0,0 +1,46 @@
|
||||
services:
|
||||
lavalink:
|
||||
image: fredboat/lavalink:latest
|
||||
container_name: lavalink
|
||||
restart: unless-stopped
|
||||
networks:
|
||||
- bot-network
|
||||
ports:
|
||||
- "2333:2333"
|
||||
environment:
|
||||
- LAVALINK_SERVER_PASSWORD=${LAVALINK_PASSWORD}
|
||||
# Removed LAVALINK_PLUGIN_URLS environment variable
|
||||
volumes:
|
||||
- ./application.yml:/opt/Lavalink/application.yml:ro,Z
|
||||
# Mount local plugins directory into the container with SELinux label
|
||||
- ./plugins:/plugins:ro,Z
|
||||
# Add healthcheck to verify Lavalink is ready
|
||||
healthcheck:
|
||||
# Use CMD-SHELL to allow environment variable expansion for the password
|
||||
test: ["CMD-SHELL", "curl -H \"Authorization: $$LAVALINK_SERVER_PASSWORD\" -f http://localhost:2333/version || exit 1"]
|
||||
interval: 10s # Increased interval slightly
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
start_period: 15s # Give Lavalink time to start up initially
|
||||
# Removed command override, will use default image entrypoint
|
||||
|
||||
bot:
|
||||
build: .
|
||||
container_name: discord-music-bot
|
||||
restart: unless-stopped
|
||||
networks:
|
||||
- bot-network
|
||||
env_file:
|
||||
- .env
|
||||
environment:
|
||||
LAVALINK_HOST: lavalink
|
||||
LAVALINK_PORT: 2333
|
||||
LAVALINK_PASSWORD: ${LAVALINK_PASSWORD}
|
||||
# Update depends_on to wait for healthcheck
|
||||
depends_on:
|
||||
lavalink:
|
||||
condition: service_healthy
|
||||
|
||||
networks:
|
||||
bot-network:
|
||||
driver: bridge
|
||||
36
package.json
Normal file
36
package.json
Normal file
@ -0,0 +1,36 @@
|
||||
{
|
||||
"name": "discord-music-bot",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "dist/index.js",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"build": "tsc -p tsconfig.json",
|
||||
"build:deploy": "tsc -p tsconfig.deploy.json",
|
||||
"build:all": "npm run build && npm run build:deploy",
|
||||
"start": "node dist/index.js",
|
||||
"dev": "ts-node-dev --respawn --transpile-only src/index.ts",
|
||||
"lint": "eslint .",
|
||||
"format": "prettier --write src/**/*.ts deploy-commands.ts",
|
||||
"prepare": "npm run build:all"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"discord.js": "^14.18.0",
|
||||
"dotenv": "^16.5.0",
|
||||
"shoukaku": "^4.1.1",
|
||||
"winston": "^3.17.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/eslintrc": "^3.3.1",
|
||||
"@types/js-yaml": "^4.0.9",
|
||||
"@types/node": "^22.14.1",
|
||||
"js-yaml": "^4.1.0",
|
||||
"npm": "^11.3.0",
|
||||
"prettier": "^3.5.3",
|
||||
"ts-node-dev": "^2.0.0",
|
||||
"typescript": "^5.8.3"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
60
scripts/fix-imports.cjs
Executable file
60
scripts/fix-imports.cjs
Executable file
@ -0,0 +1,60 @@
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
// Get all TypeScript files in a directory recursively
|
||||
function getTypeScriptFiles(dir) {
|
||||
const files = [];
|
||||
|
||||
function traverse(currentDir) {
|
||||
const entries = fs.readdirSync(currentDir, { withFileTypes: true });
|
||||
|
||||
for (const entry of entries) {
|
||||
const fullPath = path.join(currentDir, entry.name);
|
||||
|
||||
if (entry.isDirectory()) {
|
||||
traverse(fullPath);
|
||||
} else if (entry.isFile() && entry.name.endsWith('.ts')) {
|
||||
files.push(fullPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traverse(dir);
|
||||
return files;
|
||||
}
|
||||
|
||||
// Fix imports in a file
|
||||
function fixImportsInFile(filePath) {
|
||||
console.log(`Processing ${filePath}`);
|
||||
let content = fs.readFileSync(filePath, 'utf8');
|
||||
|
||||
// Regular expression to match relative imports without file extensions
|
||||
const importRegex = /(import\s+(?:[^'"]*\s+from\s+)?['"])(\.\.[^'"]*?)(['"])/g;
|
||||
|
||||
// Add .js extension to relative imports
|
||||
content = content.replace(importRegex, (match, start, importPath, end) => {
|
||||
// Don't add extension if it already has one or ends with a directory
|
||||
if (importPath.endsWith('.js') || importPath.endsWith('/')) {
|
||||
return match;
|
||||
}
|
||||
return `${start}${importPath}.js${end}`;
|
||||
});
|
||||
|
||||
fs.writeFileSync(filePath, content);
|
||||
}
|
||||
|
||||
// Main function
|
||||
function main() {
|
||||
const srcDir = path.join(__dirname, '..', 'src');
|
||||
const files = getTypeScriptFiles(srcDir);
|
||||
|
||||
console.log(`Found ${files.length} TypeScript files`);
|
||||
|
||||
for (const file of files) {
|
||||
fixImportsInFile(file);
|
||||
}
|
||||
|
||||
console.log('Done');
|
||||
}
|
||||
|
||||
main();
|
||||
60
scripts/fix-imports.js
Executable file
60
scripts/fix-imports.js
Executable file
@ -0,0 +1,60 @@
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
// Get all TypeScript files in a directory recursively
|
||||
function getTypeScriptFiles(dir) {
|
||||
const files = [];
|
||||
|
||||
function traverse(currentDir) {
|
||||
const entries = fs.readdirSync(currentDir, { withFileTypes: true });
|
||||
|
||||
for (const entry of entries) {
|
||||
const fullPath = path.join(currentDir, entry.name);
|
||||
|
||||
if (entry.isDirectory()) {
|
||||
traverse(fullPath);
|
||||
} else if (entry.isFile() && entry.name.endsWith('.ts')) {
|
||||
files.push(fullPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traverse(dir);
|
||||
return files;
|
||||
}
|
||||
|
||||
// Fix imports in a file
|
||||
function fixImportsInFile(filePath) {
|
||||
console.log(`Processing ${filePath}`);
|
||||
let content = fs.readFileSync(filePath, 'utf8');
|
||||
|
||||
// Regular expression to match relative imports without file extensions
|
||||
const importRegex = /(import\s+(?:[^'"]*\s+from\s+)?['"])(\.\.[^'"]*?)(['"])/g;
|
||||
|
||||
// Add .js extension to relative imports
|
||||
content = content.replace(importRegex, (match, start, importPath, end) => {
|
||||
// Don't add extension if it already has one or ends with a directory
|
||||
if (importPath.endsWith('.js') || importPath.endsWith('/')) {
|
||||
return match;
|
||||
}
|
||||
return `${start}${importPath}.js${end}`;
|
||||
});
|
||||
|
||||
fs.writeFileSync(filePath, content);
|
||||
}
|
||||
|
||||
// Main function
|
||||
function main() {
|
||||
const srcDir = path.join(__dirname, '..', 'src');
|
||||
const files = getTypeScriptFiles(srcDir);
|
||||
|
||||
console.log(`Found ${files.length} TypeScript files`);
|
||||
|
||||
for (const file of files) {
|
||||
fixImportsInFile(file);
|
||||
}
|
||||
|
||||
console.log('Done');
|
||||
}
|
||||
|
||||
main();
|
||||
127
src/commands/join.ts
Normal file
127
src/commands/join.ts
Normal file
@ -0,0 +1,127 @@
|
||||
import {
|
||||
SlashCommandBuilder,
|
||||
PermissionFlagsBits,
|
||||
ChannelType,
|
||||
ChatInputCommandInteraction,
|
||||
GuildMember,
|
||||
VoiceBasedChannel,
|
||||
} from "discord.js";
|
||||
import logger from "../utils/logger.js";
|
||||
import { BotClient } from "../index.js";
|
||||
import { Player } from "shoukaku";
|
||||
|
||||
export default {
|
||||
data: new SlashCommandBuilder()
|
||||
.setName("join")
|
||||
.setDescription("Joins your current voice channel"),
|
||||
async execute(_interaction: ChatInputCommandInteraction, _client: BotClient) {
|
||||
// Ensure command is run in a guild
|
||||
if (!_interaction.guildId || !_interaction.guild || !_interaction.channelId) {
|
||||
return _interaction
|
||||
.reply({ content: "This command can only be used in a server.", ephemeral: true })
|
||||
.catch(() => {});
|
||||
}
|
||||
// Ensure _interaction.member is a GuildMember
|
||||
if (!(_interaction.member instanceof GuildMember)) {
|
||||
return _interaction
|
||||
.reply({ content: "Could not determine your voice channel.", ephemeral: true })
|
||||
.catch(() => {});
|
||||
}
|
||||
|
||||
// Use ephemeral deferral
|
||||
await _interaction.deferReply({ ephemeral: true });
|
||||
|
||||
const member = _interaction.member; // Already checked it's GuildMember
|
||||
const voiceChannel = member?.voice?.channel;
|
||||
|
||||
// 1. Check if user is in a voice channel
|
||||
if (!voiceChannel) {
|
||||
return _interaction.editReply("You need to be in a voice channel to use this command!");
|
||||
}
|
||||
|
||||
// Type assertion for voiceChannel after check
|
||||
const currentVoiceChannel = voiceChannel as VoiceBasedChannel;
|
||||
|
||||
// 2. Check bot permissions
|
||||
const permissions = currentVoiceChannel.permissionsFor(_client.user!);
|
||||
if (!permissions?.has(PermissionFlagsBits.Connect)) {
|
||||
return _interaction.editReply("I need permission to **connect** to your voice channel!");
|
||||
}
|
||||
if (!permissions?.has(PermissionFlagsBits.Speak)) {
|
||||
return _interaction.editReply("I need permission to **speak** in your voice channel!");
|
||||
}
|
||||
// Ensure it's a voice channel (not stage, etc.)
|
||||
if (currentVoiceChannel.type !== ChannelType.GuildVoice) {
|
||||
return _interaction.editReply("I can only join standard voice channels.");
|
||||
}
|
||||
|
||||
// Get the initialized Shoukaku instance from the _client object
|
||||
const shoukaku = _client.shoukaku;
|
||||
if (!shoukaku) {
|
||||
logger.error("Shoukaku instance not found on _client object!");
|
||||
return _interaction.editReply("The music player is not ready yet. Please try again shortly.");
|
||||
}
|
||||
|
||||
// 3. Get or create the player and connect using Shoukaku
|
||||
let player: Player | undefined = shoukaku.players.get(_interaction.guildId);
|
||||
|
||||
// First, ensure clean state by disconnecting if already connected
|
||||
if (player) {
|
||||
try {
|
||||
logger.info(`Destroying existing player for guild ${_interaction.guildId} before reconnecting`);
|
||||
await player.destroy();
|
||||
player = undefined;
|
||||
} catch (error) {
|
||||
logger.warn(`Error destroying existing player: ${error}`);
|
||||
// Continue with connection attempt anyway
|
||||
}
|
||||
}
|
||||
|
||||
// Attempt to join voice channel with retry logic
|
||||
let attempts = 0;
|
||||
const maxAttempts = 3;
|
||||
|
||||
while (attempts < maxAttempts) {
|
||||
attempts++;
|
||||
try {
|
||||
// Wait a short time between retries to allow Discord's voice state to update
|
||||
if (attempts > 1) {
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
logger.info(`Attempt ${attempts} to join voice channel ${currentVoiceChannel.id}`);
|
||||
}
|
||||
|
||||
player = await shoukaku.joinVoiceChannel({
|
||||
guildId: _interaction.guildId,
|
||||
channelId: currentVoiceChannel.id,
|
||||
shardId: _interaction.guild.shardId,
|
||||
deaf: true // Set to true to avoid listening to voice data, saves bandwidth
|
||||
});
|
||||
|
||||
logger.info(
|
||||
`Created player and connected to voice channel ${currentVoiceChannel.name} (${currentVoiceChannel.id}) in guild ${_interaction.guild.name} (${_interaction.guildId})`,
|
||||
);
|
||||
|
||||
// Connection was successful
|
||||
await _interaction.editReply(`Joined ${currentVoiceChannel.name}! Ready to play music.`);
|
||||
return;
|
||||
} catch (error: unknown) {
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(
|
||||
`Attempt ${attempts}: Failed to connect to voice channel for guild ${_interaction.guildId}: ${errorMessage}`,
|
||||
error,
|
||||
);
|
||||
|
||||
// Clean up any partial connections on failure
|
||||
try {
|
||||
await shoukaku.leaveVoiceChannel(_interaction.guildId);
|
||||
} catch (leaveError) {
|
||||
// Ignore leave errors
|
||||
}
|
||||
|
||||
if (attempts === maxAttempts) {
|
||||
return _interaction.editReply(`Failed to join voice channel after ${maxAttempts} attempts. Please try again later.`);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
81
src/commands/leave.ts
Normal file
81
src/commands/leave.ts
Normal file
@ -0,0 +1,81 @@
|
||||
import {
|
||||
SlashCommandBuilder,
|
||||
ChatInputCommandInteraction, // Import the specific _interaction type
|
||||
GuildMember, // Import GuildMember type
|
||||
} from "discord.js";
|
||||
import logger from "../utils/logger.js"; // Use default import
|
||||
import { BotClient } from "../index.js"; // Import the BotClient interface
|
||||
// No need to import Player explicitly if we just check connection
|
||||
|
||||
export default {
|
||||
// Use export default for ES Modules
|
||||
data: new SlashCommandBuilder()
|
||||
.setName("leave")
|
||||
.setDescription("Leaves the current voice channel"),
|
||||
async execute(_interaction: ChatInputCommandInteraction, _client: BotClient) {
|
||||
// Add types
|
||||
// Ensure command is run in a guild
|
||||
if (!_interaction.guildId || !_interaction.guild) {
|
||||
return _interaction
|
||||
.reply({ content: "This command can only be used in a server.", ephemeral: true })
|
||||
.catch(() => {});
|
||||
}
|
||||
// Ensure _interaction.member is a GuildMember (optional, but good practice)
|
||||
if (!(_interaction.member instanceof GuildMember)) {
|
||||
return _interaction
|
||||
.reply({ content: "Could not verify your membership.", ephemeral: true })
|
||||
.catch(() => {});
|
||||
}
|
||||
|
||||
// Use ephemeral deferral
|
||||
await _interaction.deferReply({ ephemeral: true });
|
||||
|
||||
// Get the Shoukaku instance
|
||||
const shoukaku = _client.shoukaku;
|
||||
if (!shoukaku) {
|
||||
logger.error("Shoukaku instance not found on _client object!");
|
||||
return _interaction.editReply("The music player is not ready yet.");
|
||||
}
|
||||
|
||||
// Check if a connection exists for this guild
|
||||
const connection = shoukaku.connections.get(_interaction.guildId);
|
||||
if (!connection || !connection.channelId) {
|
||||
return _interaction.editReply("I am not currently in a voice channel!");
|
||||
}
|
||||
|
||||
// Optional: Check if the user is in the same channel as the bot
|
||||
// const memberVoiceChannelId = _interaction.member.voice.channelId;
|
||||
// if (memberVoiceChannelId !== connection.channelId) {
|
||||
// return _interaction.editReply('You need to be in the same voice channel as me to make me leave!');
|
||||
// }
|
||||
|
||||
try {
|
||||
const channelId = connection.channelId; // Get channel ID from connection
|
||||
const channel = await _client.channels.fetch(channelId).catch(() => null); // Fetch channel for name
|
||||
const channelName = channel && channel.isVoiceBased() ? channel.name : `ID: ${channelId}`; // Get channel name if possible
|
||||
|
||||
// Use Shoukaku's leave method - this destroys player and connection
|
||||
await shoukaku.leaveVoiceChannel(_interaction.guildId);
|
||||
|
||||
logger.info(
|
||||
`Left voice channel ${channelName} in guild ${_interaction.guild.name} (${_interaction.guildId}) by user ${_interaction.user.tag}`,
|
||||
);
|
||||
await _interaction.editReply(`Left ${channelName}.`);
|
||||
} catch (error: unknown) {
|
||||
// Type error as unknown
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(
|
||||
`Error leaving voice channel for guild ${_interaction.guildId}: ${errorMessage}`,
|
||||
error,
|
||||
);
|
||||
// Attempt to reply even if leave failed partially
|
||||
await _interaction
|
||||
.editReply("An error occurred while trying to leave the voice channel.")
|
||||
.catch((e: unknown) => {
|
||||
// Type catch error
|
||||
const replyErrorMsg = e instanceof Error ? e.message : String(e);
|
||||
logger.error(`Failed to send error reply for leave command: ${replyErrorMsg}`);
|
||||
});
|
||||
}
|
||||
},
|
||||
};
|
||||
22
src/commands/ping.ts
Normal file
22
src/commands/ping.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { SlashCommandBuilder, ChatInputCommandInteraction } from "discord.js";
|
||||
// No need to import BotClient if not used directly in execute
|
||||
|
||||
export default {
|
||||
// Use export default for ES Modules
|
||||
data: new SlashCommandBuilder().setName("ping").setDescription("Replies with Pong!"),
|
||||
async execute(_interaction: ChatInputCommandInteraction) {
|
||||
// Add _interaction type
|
||||
// Calculate latency (optional but common for ping commands)
|
||||
const sent = await _interaction.reply({
|
||||
content: "Pinging...",
|
||||
fetchReply: true,
|
||||
ephemeral: true,
|
||||
});
|
||||
const latency = sent.createdTimestamp - _interaction.createdTimestamp;
|
||||
const wsPing = _interaction.client.ws.ping; // WebSocket heartbeat ping
|
||||
|
||||
await _interaction.editReply(
|
||||
`Pong! 🏓\nRoundtrip latency: ${latency}ms\nWebSocket Ping: ${wsPing}ms`,
|
||||
);
|
||||
},
|
||||
};
|
||||
445
src/commands/play.ts
Normal file
445
src/commands/play.ts
Normal file
@ -0,0 +1,445 @@
|
||||
import {
|
||||
SlashCommandBuilder,
|
||||
SlashCommandStringOption, // Import for typing _options
|
||||
PermissionFlagsBits,
|
||||
ChannelType,
|
||||
EmbedBuilder,
|
||||
ChatInputCommandInteraction,
|
||||
GuildMember,
|
||||
VoiceBasedChannel,
|
||||
} from "discord.js";
|
||||
import logger from "../utils/logger.js";
|
||||
import { BotClient } from "../index.js";
|
||||
// Import necessary Shoukaku types - LavalinkResponse might need a local definition if not exported
|
||||
import { Player, Node, Track, SearchResult, Connection } from "shoukaku";
|
||||
|
||||
// Define the structure of the Lavalink V4 response (if not directly available from shoukaku types)
|
||||
// Based on https://lavalink.dev/api/rest.html#load-tracks
|
||||
type LavalinkLoadType = "track" | "playlist" | "search" | "empty" | "error";
|
||||
|
||||
interface LavalinkResponse {
|
||||
loadType: LavalinkLoadType;
|
||||
data: any; // Data structure varies based on loadType
|
||||
}
|
||||
|
||||
interface LavalinkErrorData {
|
||||
message: string;
|
||||
severity: string;
|
||||
cause: string;
|
||||
}
|
||||
|
||||
interface LavalinkPlaylistInfo {
|
||||
name: string;
|
||||
selectedTrack?: number; // Optional index of the selected track within the playlist
|
||||
}
|
||||
|
||||
interface LavalinkPlaylistData {
|
||||
info: LavalinkPlaylistInfo;
|
||||
pluginInfo: any; // Or specific type if known
|
||||
tracks: Track[];
|
||||
}
|
||||
|
||||
// Export: Extend Player type locally to add queue and textChannelId
|
||||
export interface GuildPlayer extends Player {
|
||||
queue: TrackWithRequester[];
|
||||
textChannelId?: string; // Optional: Store text channel ID for messages
|
||||
}
|
||||
|
||||
// Export: Define TrackWithRequester
|
||||
export interface TrackWithRequester extends Track {
|
||||
// Ensure encoded is strictly string if extending base Track which might have it optional
|
||||
encoded: string;
|
||||
requester: {
|
||||
id: string;
|
||||
tag: string;
|
||||
};
|
||||
}
|
||||
|
||||
// Export: Helper function to start playback if possible
|
||||
export async function playNext(player: GuildPlayer, _interaction: ChatInputCommandInteraction) {
|
||||
// Check if player is still valid (might have been destroyed)
|
||||
const shoukaku = (_interaction.client as BotClient).shoukaku;
|
||||
if (!shoukaku?.players.has(player.guildId)) {
|
||||
logger.warn(`playNext called for destroyed player in guild ${player.guildId}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.track || player.queue.length === 0) {
|
||||
return; // Already playing or queue is empty
|
||||
}
|
||||
const nextTrack = player.queue.shift();
|
||||
if (!nextTrack) return;
|
||||
|
||||
try {
|
||||
// Check if user provided an OAuth token (could be stored in a database or env variable)
|
||||
const oauthToken = process.env.YOUTUBE_OAUTH_TOKEN;
|
||||
const userData = oauthToken ? { "oauth-token": oauthToken } : undefined;
|
||||
// Fix: Correct usage for playTrack based on Player.ts
|
||||
await player.playTrack({ track: { encoded: nextTrack.encoded, userData: userData } });
|
||||
// logger.info(`Started playing: ${nextTrack.info.title} in guild ${player.guildId}`);
|
||||
} catch (playError: unknown) {
|
||||
const errorMsg = playError instanceof Error ? playError.message : String(playError);
|
||||
logger.error(
|
||||
`Error playing track ${nextTrack.info.title} in guild ${player.guildId}: ${errorMsg}`,
|
||||
);
|
||||
// Try to send error message to the stored text channel
|
||||
const channel = _interaction.guild?.channels.cache.get(
|
||||
player.textChannelId || _interaction.channelId,
|
||||
);
|
||||
if (channel?.isTextBased()) {
|
||||
// Fix: Check if e is Error before accessing message
|
||||
channel
|
||||
.send(`Error playing track: ${nextTrack.info.title}. Reason: ${errorMsg}`)
|
||||
.catch((e: unknown) => {
|
||||
const sendErrorMsg = e instanceof Error ? e.message : String(e);
|
||||
logger.error(`Failed to send play error message: ${sendErrorMsg}`);
|
||||
});
|
||||
}
|
||||
// Try playing the next track if available
|
||||
await playNext(player, _interaction);
|
||||
}
|
||||
}
|
||||
|
||||
export default {
|
||||
data: new SlashCommandBuilder()
|
||||
.setName("play")
|
||||
.setDescription("Plays audio from a URL or search query")
|
||||
.addStringOption(
|
||||
(
|
||||
option: SlashCommandStringOption, // Type option
|
||||
) =>
|
||||
option
|
||||
.setName("query")
|
||||
.setDescription("The URL or search term for the song/playlist")
|
||||
.setRequired(true),
|
||||
)
|
||||
.addStringOption(
|
||||
(
|
||||
option: SlashCommandStringOption, // Type option
|
||||
) =>
|
||||
option
|
||||
.setName("source")
|
||||
.setDescription("Specify the search source (defaults to YouTube Music)")
|
||||
.setRequired(false)
|
||||
.addChoices(
|
||||
{ name: "YouTube Music", value: "youtubemusic" },
|
||||
{ name: "YouTube", value: "youtube" },
|
||||
{ name: "SoundCloud", value: "soundcloud" },
|
||||
// Add other sources like 'spotify' if supported by Lavalink plugins
|
||||
),
|
||||
),
|
||||
async execute(_interaction: ChatInputCommandInteraction, _client: BotClient) {
|
||||
// Ensure command is run in a guild
|
||||
if (!_interaction.guildId || !_interaction.guild || !_interaction.channelId) {
|
||||
return _interaction
|
||||
.reply({ content: "This command can only be used in a server.", ephemeral: true })
|
||||
.catch(() => {});
|
||||
}
|
||||
if (!(_interaction.member instanceof GuildMember)) {
|
||||
return _interaction
|
||||
.reply({ content: "Could not determine your voice channel.", ephemeral: true })
|
||||
.catch(() => {});
|
||||
}
|
||||
|
||||
await _interaction.deferReply(); // Defer reply immediately
|
||||
|
||||
const member = _interaction.member;
|
||||
const voiceChannel = member?.voice?.channel;
|
||||
const query = _interaction.options.getString("query", true); // Required option
|
||||
const source = _interaction.options.getString("source"); // Optional
|
||||
|
||||
// 1. Check if user is in a voice channel
|
||||
if (!voiceChannel) {
|
||||
return _interaction.editReply("You need to be in a voice channel to play music!");
|
||||
}
|
||||
const currentVoiceChannel = voiceChannel as VoiceBasedChannel;
|
||||
|
||||
// 2. Check bot permissions
|
||||
const permissions = currentVoiceChannel.permissionsFor(_client.user!);
|
||||
if (!permissions?.has(PermissionFlagsBits.Connect)) {
|
||||
return _interaction.editReply("I need permission to **connect** to your voice channel!");
|
||||
}
|
||||
if (!permissions?.has(PermissionFlagsBits.Speak)) {
|
||||
return _interaction.editReply("I need permission to **speak** in your voice channel!");
|
||||
}
|
||||
if (currentVoiceChannel.type !== ChannelType.GuildVoice) {
|
||||
return _interaction.editReply("I can only join standard voice channels.");
|
||||
}
|
||||
|
||||
// Get Shoukaku instance
|
||||
const shoukaku = _client.shoukaku;
|
||||
if (!shoukaku) {
|
||||
logger.error("Shoukaku instance not found on _client object!");
|
||||
return _interaction.editReply("The music player is not ready yet. Please try again shortly.");
|
||||
}
|
||||
|
||||
let player: GuildPlayer | undefined; // Declare player variable outside try block
|
||||
|
||||
try {
|
||||
// 3. Get or create player/connection
|
||||
player = shoukaku.players.get(_interaction.guildId) as GuildPlayer | undefined;
|
||||
const connection = shoukaku.connections.get(_interaction.guildId);
|
||||
|
||||
// Check if we need to join or move to a different channel
|
||||
if (!player || !connection || connection.channelId !== currentVoiceChannel.id) {
|
||||
// If existing player, destroy it for a clean slate
|
||||
if (player) {
|
||||
try {
|
||||
logger.info(`Destroying existing player for guild ${_interaction.guildId} before reconnecting`);
|
||||
await player.destroy();
|
||||
player = undefined;
|
||||
} catch (error) {
|
||||
logger.warn(`Error destroying existing player: ${error}`);
|
||||
// Continue with connection attempt anyway
|
||||
}
|
||||
}
|
||||
|
||||
// Attempt to join voice channel with retry logic
|
||||
let attempts = 0;
|
||||
const maxAttempts = 3;
|
||||
let joinSuccess = false;
|
||||
|
||||
while (attempts < maxAttempts && !joinSuccess) {
|
||||
attempts++;
|
||||
try {
|
||||
// Wait a short time between retries to allow Discord's voice state to update
|
||||
if (attempts > 1) {
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
logger.info(`Attempt ${attempts} to join voice channel ${currentVoiceChannel.id}`);
|
||||
}
|
||||
|
||||
player = (await shoukaku.joinVoiceChannel({
|
||||
guildId: _interaction.guildId,
|
||||
channelId: currentVoiceChannel.id,
|
||||
shardId: _interaction.guild.shardId,
|
||||
deaf: true // Set to true to avoid listening to voice data, saves bandwidth
|
||||
})) as GuildPlayer;
|
||||
|
||||
// Initialize queue if it's a new player
|
||||
if (!player.queue) {
|
||||
player.queue = [];
|
||||
}
|
||||
player.textChannelId = _interaction.channelId; // Store text channel context
|
||||
|
||||
logger.info(
|
||||
`Joined/Moved to voice channel ${currentVoiceChannel.name} (${currentVoiceChannel.id}) for play command.`,
|
||||
);
|
||||
|
||||
joinSuccess = true;
|
||||
} catch (joinError: unknown) {
|
||||
const errorMsg = joinError instanceof Error ? joinError.message : String(joinError);
|
||||
logger.error(
|
||||
`Attempt ${attempts}: Failed to join voice channel for guild ${_interaction.guildId}: ${errorMsg}`,
|
||||
joinError,
|
||||
);
|
||||
|
||||
// Clean up any partial connections on failure
|
||||
try {
|
||||
await shoukaku.leaveVoiceChannel(_interaction.guildId);
|
||||
} catch (leaveError) {
|
||||
// Ignore leave errors
|
||||
}
|
||||
|
||||
if (attempts === maxAttempts) {
|
||||
return _interaction.editReply(
|
||||
"Failed to join the voice channel after multiple attempts. Please try again later."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// We already have a player connected to the right channel
|
||||
// Ensure queue exists if player was retrieved
|
||||
if (!player.queue) {
|
||||
player.queue = [];
|
||||
}
|
||||
// Update text channel context if needed
|
||||
player.textChannelId = _interaction.channelId;
|
||||
}
|
||||
|
||||
// 4. Determine search identifier based on query and source
|
||||
let identifier: string;
|
||||
const isUrl = query.startsWith("http://") || query.startsWith("https://");
|
||||
|
||||
if (isUrl) {
|
||||
identifier = query; // Use URL directly
|
||||
} else {
|
||||
// Prepend search prefix based on source or default
|
||||
switch (source) {
|
||||
case "youtube":
|
||||
identifier = `ytsearch:${query}`;
|
||||
break;
|
||||
case "soundcloud":
|
||||
identifier = `scsearch:${query}`;
|
||||
break;
|
||||
case "youtubemusic":
|
||||
default: // Default to YouTube Music
|
||||
identifier = `ytmsearch:${query}`;
|
||||
break;
|
||||
}
|
||||
}
|
||||
logger.debug(`Constructed identifier: ${identifier}`);
|
||||
|
||||
// 5. Search for tracks using Lavalink REST API via an ideal node
|
||||
const node = shoukaku.getIdealNode();
|
||||
if (!node) {
|
||||
throw new Error("No available Lavalink node.");
|
||||
}
|
||||
|
||||
// Use the correct return type (LavalinkResponse) and check for undefined
|
||||
const searchResult: LavalinkResponse | undefined = await node.rest.resolve(identifier);
|
||||
|
||||
if (!searchResult) {
|
||||
throw new Error("REST resolve returned undefined or null.");
|
||||
}
|
||||
|
||||
// 6. Process search results and add to queue
|
||||
const responseEmbed = new EmbedBuilder().setColor("#0099ff");
|
||||
let tracksToAdd: TrackWithRequester[] = [];
|
||||
|
||||
// Switch using string literals based on Lavalink V4 load types
|
||||
switch (searchResult.loadType) {
|
||||
case "track": {
|
||||
// Use 'track'
|
||||
const track = searchResult.data as Track;
|
||||
// Ensure track and encoded exist before pushing
|
||||
if (!track?.encoded) throw new Error("Loaded track is missing encoded data.");
|
||||
tracksToAdd.push({
|
||||
...track,
|
||||
encoded: track.encoded, // Explicitly include non-null encoded
|
||||
requester: { id: _interaction.user.id, tag: _interaction.user.tag },
|
||||
});
|
||||
responseEmbed
|
||||
.setTitle("Track Added to Queue")
|
||||
.setDescription(`[${track.info.title}](${track.info.uri})`)
|
||||
.addFields({
|
||||
name: "Position in queue",
|
||||
value: `${player?.queue?.length ?? 0 + 1}`, // Add null checks
|
||||
inline: true,
|
||||
});
|
||||
if (track.info.artworkUrl) responseEmbed.setThumbnail(track.info.artworkUrl); // Use artworkUrl
|
||||
logger.info(`Adding track: ${track.info.title} (Guild: ${_interaction.guildId})`);
|
||||
break;
|
||||
}
|
||||
case "search": {
|
||||
// Use 'search'
|
||||
const tracks = searchResult.data as Track[]; // Data is an array of tracks
|
||||
if (!tracks || tracks.length === 0) throw new Error("Search returned no results.");
|
||||
// Fix: Assign track AFTER the check
|
||||
const track = tracks[0];
|
||||
if (!track?.encoded) throw new Error("Searched track is missing encoded data.");
|
||||
tracksToAdd.push({
|
||||
...track,
|
||||
encoded: track.encoded, // Explicitly include non-null encoded
|
||||
requester: { id: _interaction.user.id, tag: _interaction.user.tag },
|
||||
});
|
||||
responseEmbed
|
||||
.setTitle("Track Added to Queue")
|
||||
.setDescription(`[${track.info.title}](${track.info.uri})`)
|
||||
.addFields({
|
||||
name: "Position in queue",
|
||||
value: `${player?.queue?.length ?? 0 + 1}`, // Add null checks
|
||||
inline: true,
|
||||
});
|
||||
if (track.info.artworkUrl) responseEmbed.setThumbnail(track.info.artworkUrl);
|
||||
logger.info(
|
||||
`Adding track from search: ${track.info.title} (Guild: ${_interaction.guildId})`,
|
||||
);
|
||||
break;
|
||||
}
|
||||
case "playlist": {
|
||||
// Use 'playlist'
|
||||
const playlistData = searchResult.data as LavalinkPlaylistData; // Cast to correct structure
|
||||
const playlistInfo = playlistData.info;
|
||||
const playlistTracks = playlistData.tracks;
|
||||
// Fix: Filter out tracks without encoded string and assert non-null for map
|
||||
tracksToAdd = playlistTracks
|
||||
.filter((track) => !!track.encoded) // Ensure encoded exists
|
||||
.map((track) => ({
|
||||
...track,
|
||||
encoded: track.encoded!, // Add non-null assertion
|
||||
requester: { id: _interaction.user.id, tag: _interaction.user.tag },
|
||||
}));
|
||||
if (tracksToAdd.length === 0) throw new Error("Playlist contained no playable tracks.");
|
||||
// Fix: Use direct optional chaining on array access
|
||||
responseEmbed
|
||||
.setTitle("Playlist Added to Queue")
|
||||
.setDescription(
|
||||
`**[${playlistInfo.name}](${identifier})** (${tracksToAdd.length} tracks)`,
|
||||
) // Use filtered length
|
||||
.addFields({
|
||||
name: "Starting track",
|
||||
value: `[${tracksToAdd[0]?.info?.title}](${tracksToAdd[0]?.info?.uri})`,
|
||||
}); // Use direct optional chaining
|
||||
logger.info(
|
||||
`Adding playlist: ${playlistInfo.name} (${tracksToAdd.length} tracks) (Guild: ${_interaction.guildId})`,
|
||||
);
|
||||
break;
|
||||
}
|
||||
case "empty": // Use 'empty'
|
||||
await _interaction.editReply(`No results found for "${query}".`);
|
||||
// Optional: Leave if queue is empty?
|
||||
// if (player && !player.track && player.queue.length === 0) {
|
||||
// await shoukaku.leaveVoiceChannel(_interaction.guildId);
|
||||
// }
|
||||
return; // Stop execution
|
||||
case "error": {
|
||||
// Use 'error'
|
||||
const errorData = searchResult.data as LavalinkErrorData; // Cast to error structure
|
||||
// Fix: Add explicit check for errorData
|
||||
if (errorData) {
|
||||
logger.error(
|
||||
`Failed to load track/playlist: ${errorData.message || "Unknown reason"} (Severity: ${errorData.severity || "Unknown"}, Identifier: ${identifier})`,
|
||||
);
|
||||
await _interaction.editReply(
|
||||
`Failed to load track/playlist. Reason: ${errorData.message || "Unknown error"}`,
|
||||
);
|
||||
} else {
|
||||
logger.error(
|
||||
`Failed to load track/playlist: Unknown error (Identifier: ${identifier})`,
|
||||
);
|
||||
await _interaction.editReply(`Failed to load track/playlist. Unknown error.`);
|
||||
}
|
||||
return; // Stop execution
|
||||
}
|
||||
default:
|
||||
// Use exhaustive check pattern (will error if a case is missed)
|
||||
const _exhaustiveCheck: never = searchResult.loadType;
|
||||
logger.error(`Unknown loadType received: ${searchResult.loadType}`);
|
||||
await _interaction.editReply("Received an unknown response type from the music server.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Add tracks to the player's queue (ensure player exists)
|
||||
if (!player) {
|
||||
// This case should ideally not happen if join logic is correct, but added as safeguard
|
||||
throw new Error("Player is not defined after processing search results.");
|
||||
}
|
||||
player.queue.push(...tracksToAdd);
|
||||
|
||||
// Send confirmation embed
|
||||
await _interaction.editReply({ embeds: [responseEmbed] });
|
||||
|
||||
// 7. Start playback if not already playing
|
||||
await playNext(player, _interaction);
|
||||
} catch (error: unknown) {
|
||||
// Catch errors during the process
|
||||
const errorMsg = error instanceof Error ? error.message : String(error);
|
||||
logger.error(
|
||||
`Error in play command for query "${query}" in guild ${_interaction.guildId}: ${errorMsg}`,
|
||||
error,
|
||||
);
|
||||
// Use editReply as _interaction is deferred
|
||||
await _interaction
|
||||
.editReply("An unexpected error occurred while trying to play the music.")
|
||||
.catch((e: unknown) => {
|
||||
const replyErrorMsg = e instanceof Error ? e.message : String(e);
|
||||
logger.error(`Failed to send error reply for play command: ${replyErrorMsg}`);
|
||||
});
|
||||
// Optional: Attempt to leave VC on critical error?
|
||||
// if (shoukaku.players.has(_interaction.guildId)) {
|
||||
// await shoukaku.leaveVoiceChannel(_interaction.guildId).catch(() => {});
|
||||
// }
|
||||
}
|
||||
},
|
||||
};
|
||||
37
src/events/interactionCreate.ts
Normal file
37
src/events/interactionCreate.ts
Normal file
@ -0,0 +1,37 @@
|
||||
import { Events, Interaction } from "discord.js";
|
||||
import { BotClient } from "../types/botClient.js";
|
||||
import logger from "../utils/logger.js";
|
||||
|
||||
export default {
|
||||
name: Events.InteractionCreate,
|
||||
async execute(interaction: Interaction, client?: BotClient) {
|
||||
if (!interaction.isChatInputCommand()) return;
|
||||
|
||||
if (!client) {
|
||||
logger.error("Client not provided to interaction handler");
|
||||
return;
|
||||
}
|
||||
|
||||
const command = client.commands.get(interaction.commandName);
|
||||
|
||||
if (!command) {
|
||||
await interaction.reply({
|
||||
content: "Command not found!",
|
||||
ephemeral: true,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await command.execute(interaction, client);
|
||||
} catch (error) {
|
||||
logger.error(`Error executing command ${interaction.commandName}:`, error);
|
||||
if (interaction.isRepliable()) {
|
||||
await interaction.reply({
|
||||
content: "There was an error while executing this command!",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
34
src/events/ready.ts
Normal file
34
src/events/ready.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import { Events, ActivityType, Client } from "discord.js"; // Import base Client type
|
||||
import logger from "../utils/logger.js"; // Use default import
|
||||
import { initializeShoukaku } from "../structures/ShoukakuEvents.js"; // Import the correct setup function
|
||||
import { BotClient } from "../index.js"; // Import BotClient type
|
||||
|
||||
export default {
|
||||
// Use export default
|
||||
name: Events.ClientReady,
|
||||
once: true, // This event should only run once
|
||||
async execute(_client: BotClient) {
|
||||
// Use BotClient type
|
||||
// Ensure _client.user is available
|
||||
if (!_client.user) {
|
||||
logger.error("Client user is not available on ready event.");
|
||||
return;
|
||||
}
|
||||
logger.info(`Ready! Logged in as ${_client.user.tag}`);
|
||||
|
||||
// Initialize the Shoukaku instance and attach listeners
|
||||
try {
|
||||
// Assign the initialized Shoukaku instance to _client.shoukaku
|
||||
_client.shoukaku = initializeShoukaku(_client);
|
||||
logger.info("Shoukaku instance initialized successfully"); // Log message adjusted slightly
|
||||
} catch (error: unknown) {
|
||||
// Type caught error
|
||||
const errorMsg = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Failed to initialize Shoukaku: ${errorMsg}`);
|
||||
// Depending on the severity, you might want to exit or handle this differently
|
||||
}
|
||||
|
||||
// Set activity status
|
||||
_client.user.setActivity("Music | /play", { type: ActivityType.Listening });
|
||||
},
|
||||
};
|
||||
74
src/events/voiceStateUpdate.ts
Normal file
74
src/events/voiceStateUpdate.ts
Normal file
@ -0,0 +1,74 @@
|
||||
import { Events, VoiceState, ChannelType } from "discord.js"; // Added ChannelType
|
||||
import logger from "../utils/logger.js";
|
||||
import { BotClient } from "../index.js"; // Assuming BotClient is exported from index
|
||||
|
||||
export default {
|
||||
// Use export default for ES modules
|
||||
name: Events.VoiceStateUpdate,
|
||||
execute(oldState: VoiceState, newState: VoiceState, _client: BotClient) {
|
||||
// Added types
|
||||
// Shoukaku handles voice state updates internally via its connector.
|
||||
// We don't need to manually pass the update like with Erela.js.
|
||||
// The warning about Erela.js manager not being initialized can be ignored/removed.
|
||||
|
||||
// Custom logic for player cleanup based on voice state changes.
|
||||
const shoukaku = _client.shoukaku; // Access Shoukaku instance
|
||||
if (!shoukaku) {
|
||||
// Shoukaku might not be initialized yet
|
||||
logger.debug("Voice state update received, but Shoukaku is not ready yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
const player = shoukaku.players.get(newState.guild.id); // Get player from Shoukaku players collection
|
||||
if (!player) return; // No active player for this guild
|
||||
|
||||
// Get the connection associated with the player's guild
|
||||
const connection = shoukaku.connections.get(player.guildId);
|
||||
const currentChannelId = connection?.channelId; // Get channelId from connection
|
||||
|
||||
// Check if the bot was disconnected (newState has no channelId for the bot)
|
||||
// Add null check for _client.user
|
||||
if (
|
||||
_client.user &&
|
||||
newState.id === _client.user.id &&
|
||||
!newState.channelId &&
|
||||
oldState.channelId === currentChannelId
|
||||
) {
|
||||
logger.info(
|
||||
`Bot was disconnected from voice channel ${oldState.channel?.name || oldState.channelId} in guild ${newState.guild.id}. Destroying player.`,
|
||||
);
|
||||
player.destroy(); // Use Shoukaku player's destroy method
|
||||
return; // Exit early as the player is destroyed
|
||||
}
|
||||
|
||||
// Check if the bot's channel is now empty (excluding the bot itself)
|
||||
const channel = currentChannelId ? _client.channels.cache.get(currentChannelId) : undefined;
|
||||
|
||||
// Ensure the channel exists, is voice-based, and the update is relevant
|
||||
if (
|
||||
channel?.isVoiceBased() &&
|
||||
(newState.channelId === currentChannelId || oldState.channelId === currentChannelId)
|
||||
) {
|
||||
// Fetch members again to ensure freshness after the update
|
||||
const members = channel.members; // Safe to access members now
|
||||
// Add null check for _client.user
|
||||
if (_client.user && members.size === 1 && members.has(_client.user.id)) {
|
||||
logger.info(
|
||||
`Voice channel ${channel.name} (${currentChannelId}) in guild ${newState.guild.id} is now empty (only bot left). Destroying player.`,
|
||||
); // Safe to access name
|
||||
// Optional: Add a timeout before destroying
|
||||
// setTimeout(() => {
|
||||
// const currentChannel = _client.channels.cache.get(player.voiceChannel);
|
||||
// const currentMembers = currentChannel?.members;
|
||||
// if (currentMembers && currentMembers.size === 1 && currentMembers.has(_client.user.id)) {
|
||||
// logger.info(`Timeout finished: Destroying player in empty channel ${channel.name}.`);
|
||||
// player.destroy();
|
||||
// } else {
|
||||
// logger.info(`Timeout finished: Channel ${channel.name} is no longer empty. Player not destroyed.`);
|
||||
// }
|
||||
// }, 60000); // e.g., 1 minute timeout
|
||||
player.destroy(); // Destroy immediately for now
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
200
src/index.ts
Normal file
200
src/index.ts
Normal file
@ -0,0 +1,200 @@
|
||||
import dotenv from "dotenv";
|
||||
import {
|
||||
Client,
|
||||
GatewayIntentBits,
|
||||
Collection,
|
||||
Events,
|
||||
BaseInteraction,
|
||||
SlashCommandBuilder,
|
||||
} from "discord.js";
|
||||
import { Shoukaku, Connectors, NodeOption, ShoukakuOptions } from "shoukaku";
|
||||
import logger from "./utils/logger.js"; // Add .js extension
|
||||
import fs from "fs";
|
||||
import path from "path";
|
||||
import { fileURLToPath } from 'url'; // Needed for __dirname in ES Modules
|
||||
|
||||
// Get __dirname equivalent in ES Modules
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = path.dirname(__filename);
|
||||
|
||||
// Define Command structure
|
||||
interface Command {
|
||||
data: Omit<SlashCommandBuilder, "addSubcommand" | "addSubcommandGroup">;
|
||||
execute: (_interaction: BaseInteraction, _client: BotClient) => Promise<void>;
|
||||
}
|
||||
|
||||
// Define Event structure
|
||||
interface BotEvent {
|
||||
name: string;
|
||||
once?: boolean;
|
||||
execute: (..._args: any[]) => void;
|
||||
}
|
||||
|
||||
// Extend the discord.js Client class to include custom properties
|
||||
export interface BotClient extends Client {
|
||||
commands: Collection<string, Command>;
|
||||
shoukaku: Shoukaku;
|
||||
}
|
||||
|
||||
// --- Setup ---
|
||||
dotenv.config();
|
||||
|
||||
// Validate essential environment variables
|
||||
if (!process.env.DISCORD_TOKEN) {
|
||||
logger.error("DISCORD_TOKEN is missing in the .env file!");
|
||||
process.exit(1);
|
||||
}
|
||||
if (!process.env.LAVALINK_HOST || !process.env.LAVALINK_PORT || !process.env.LAVALINK_PASSWORD) {
|
||||
logger.warn(
|
||||
"Lavalink connection details (HOST, PORT, PASSWORD) are missing or incomplete in .env. Music functionality will be limited.",
|
||||
);
|
||||
}
|
||||
|
||||
// Create a new Discord _client instance with necessary intents
|
||||
const _client = new Client({
|
||||
intents: [
|
||||
GatewayIntentBits.Guilds,
|
||||
GatewayIntentBits.GuildVoiceStates,
|
||||
GatewayIntentBits.GuildMessages,
|
||||
GatewayIntentBits.MessageContent,
|
||||
],
|
||||
}) as BotClient;
|
||||
|
||||
// Define Shoukaku nodes
|
||||
const Nodes: NodeOption[] = [
|
||||
{
|
||||
name: process.env.LAVALINK_NAME || "lavalink-node-1",
|
||||
url: `${process.env.LAVALINK_HOST || "localhost"}:${process.env.LAVALINK_PORT || 2333}`,
|
||||
auth: process.env.LAVALINK_PASSWORD || "youshallnotpass",
|
||||
secure: process.env.LAVALINK_SECURE === "true",
|
||||
},
|
||||
];
|
||||
|
||||
// Shoukaku _options
|
||||
const shoukakuOptions: ShoukakuOptions = {
|
||||
moveOnDisconnect: false,
|
||||
resume: true,
|
||||
reconnectTries: 3,
|
||||
reconnectInterval: 5000,
|
||||
};
|
||||
|
||||
// Initialize Shoukaku
|
||||
_client.shoukaku = new Shoukaku(new Connectors.DiscordJS(_client), Nodes, shoukakuOptions);
|
||||
|
||||
// Show the actual Lavalink connection details (without exposing the actual password)
|
||||
logger.info(
|
||||
`Lavalink connection configured to: ${process.env.LAVALINK_HOST || "localhost"}:${process.env.LAVALINK_PORT || 2333} (Password: ${process.env.LAVALINK_PASSWORD ? "[SET]" : "[NOT SET]"})`,
|
||||
);
|
||||
|
||||
// Collections for commands
|
||||
_client.commands = new Collection<string, Command>();
|
||||
|
||||
// --- Command Loading ---
|
||||
const commandsPath = path.join(__dirname, "commands");
|
||||
// Read .js files instead of .ts after compilation
|
||||
const commandFiles = fs.readdirSync(commandsPath).filter((file: string) => file.endsWith(".js"));
|
||||
|
||||
const loadCommands = async () => {
|
||||
for (const file of commandFiles) {
|
||||
const filePath = path.join(commandsPath, file);
|
||||
try {
|
||||
// Use dynamic import with file:// protocol for ES Modules
|
||||
const fileUrl = new URL(`file://${filePath}`).href;
|
||||
const commandModule = await import(fileUrl);
|
||||
const command: Command = commandModule.default || commandModule;
|
||||
|
||||
if (command && typeof command === "object" && "data" in command && "execute" in command) {
|
||||
_client.commands.set(command.data.name, command);
|
||||
logger.info(`Loaded command: ${command.data.name}`);
|
||||
} else {
|
||||
logger.warn(
|
||||
`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property or is not structured correctly.`,
|
||||
);
|
||||
}
|
||||
} catch (error: unknown) {
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Error loading command at ${filePath}: ${errorMessage}`, error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// --- Event Handling ---
|
||||
const eventsPath = path.join(__dirname, "events");
|
||||
// Read .js files instead of .ts after compilation
|
||||
const eventFiles = fs.readdirSync(eventsPath).filter((file: string) => file.endsWith(".js"));
|
||||
|
||||
const loadEvents = async () => {
|
||||
for (const file of eventFiles) {
|
||||
const filePath = path.join(eventsPath, file);
|
||||
try {
|
||||
// Use dynamic import with file:// protocol for ES Modules
|
||||
const fileUrl = new URL(`file://${filePath}`).href;
|
||||
const eventModule = await import(fileUrl);
|
||||
const event: BotEvent = eventModule.default || eventModule;
|
||||
|
||||
if (event && typeof event === "object" && "name" in event && "execute" in event) {
|
||||
if (event.once) {
|
||||
_client.once(event.name, (..._args: any[]) => event.execute(..._args, _client));
|
||||
logger.info(`Loaded event ${event.name} (once)`);
|
||||
} else {
|
||||
_client.on(event.name, (..._args: any[]) => event.execute(..._args, _client));
|
||||
logger.info(`Loaded event ${event.name}`);
|
||||
}
|
||||
} else {
|
||||
logger.warn(
|
||||
`[WARNING] The event at ${filePath} is missing a required "name" or "execute" property or is not structured correctly.`,
|
||||
);
|
||||
}
|
||||
} catch (error: unknown) {
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Error loading event at ${filePath}: ${errorMessage}`, error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// --- Shoukaku Event Handling ---
|
||||
_client.shoukaku.on("ready", (name: string) =>
|
||||
logger.info(`Lavalink Node: ${name} is now connected`),
|
||||
);
|
||||
_client.shoukaku.on("error", (name: string, error: Error) =>
|
||||
logger.error(`Lavalink Node: ${name} emitted an error: ${error.message}`),
|
||||
);
|
||||
_client.shoukaku.on("close", (name: string, code: number, reason: string | undefined) =>
|
||||
logger.warn(`Lavalink Node: ${name} closed with code ${code}. Reason: ${reason || "No reason"}`),
|
||||
);
|
||||
_client.shoukaku.on("disconnect", (name: string, count: number) => {
|
||||
logger.warn(
|
||||
`Lavalink Node: ${name} disconnected. ${count} players were disconnected from this node.`,
|
||||
);
|
||||
});
|
||||
|
||||
// --- Main Execution ---
|
||||
async function main() {
|
||||
await loadCommands();
|
||||
await loadEvents();
|
||||
|
||||
// Log in to Discord with your _client's token
|
||||
try {
|
||||
await _client.login(process.env.DISCORD_TOKEN);
|
||||
logger.info("Successfully logged in to Discord.");
|
||||
} catch (error: unknown) {
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Failed to log in: ${errorMessage}`);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
main().catch((error) => {
|
||||
const errorMessage = error instanceof Error ? error.message : String(error);
|
||||
logger.error(`Error during bot initialization: ${errorMessage}`, error);
|
||||
process.exit(1);
|
||||
});
|
||||
|
||||
// Basic error handling
|
||||
process.on("unhandledRejection", (reason: unknown, promise: Promise<any>) => {
|
||||
const reasonMessage = reason instanceof Error ? reason.message : String(reason);
|
||||
logger.error("Unhandled promise rejection:", { reason: reasonMessage, promise });
|
||||
});
|
||||
process.on("uncaughtException", (error: Error, origin: NodeJS.UncaughtExceptionOrigin) => {
|
||||
logger.error(`Uncaught exception: ${error.message}`, { error, origin });
|
||||
});
|
||||
66
src/structures/ShoukakuEvents.ts
Normal file
66
src/structures/ShoukakuEvents.ts
Normal file
@ -0,0 +1,66 @@
|
||||
import { Shoukaku, NodeOption, ShoukakuOptions, Player, Connectors } from 'shoukaku';
|
||||
import logger from '../utils/logger.js';
|
||||
import { BotClient } from '../index.js';
|
||||
// Removed imports from play.ts for now as player listeners are removed
|
||||
|
||||
// Define Node options (replace with your actual Lavalink details from .env)
|
||||
const nodes: NodeOption[] = [
|
||||
{
|
||||
name: process.env.LAVALINK_NAME || 'Lavalink-Node-1',
|
||||
url: process.env.LAVALINK_URL || 'lavalink:2333', // Use service name for Docker Compose if applicable
|
||||
auth: process.env.LAVALINK_AUTH || 'youshallnotpass',
|
||||
secure: process.env.LAVALINK_SECURE === 'true' || false,
|
||||
},
|
||||
];
|
||||
|
||||
// Define Shoukaku options
|
||||
const shoukakuOptions: ShoukakuOptions = {
|
||||
moveOnDisconnect: false,
|
||||
resume: false, // Resume doesn't work reliably across restarts/disconnects without session persistence
|
||||
reconnectTries: 3,
|
||||
reconnectInterval: 5, // In seconds
|
||||
restTimeout: 15000, // In milliseconds
|
||||
voiceConnectionTimeout: 15, // In seconds
|
||||
};
|
||||
|
||||
// Function to initialize Shoukaku and attach listeners
|
||||
export function initializeShoukaku(client: BotClient): Shoukaku {
|
||||
if (!client) {
|
||||
throw new Error("initializeShoukaku requires a client instance.");
|
||||
}
|
||||
|
||||
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), nodes, shoukakuOptions);
|
||||
|
||||
// --- Shoukaku Node Event Listeners ---
|
||||
shoukaku.on('ready', (name, resumed) =>
|
||||
logger.info(`Lavalink Node '${name}' ready. Resumed: ${resumed}`)
|
||||
);
|
||||
|
||||
shoukaku.on('error', (name, error) =>
|
||||
logger.error(`Lavalink Node '${name}' error: ${error.message}`, error)
|
||||
);
|
||||
|
||||
shoukaku.on('close', (name, code, reason) =>
|
||||
logger.warn(`Lavalink Node '${name}' closed. Code: ${code}. Reason: ${reason || 'No reason'}`)
|
||||
);
|
||||
|
||||
// Fix: Correct disconnect listener signature
|
||||
shoukaku.on('disconnect', (name, count) => {
|
||||
// count = count of players disconnected from the node
|
||||
logger.warn(`Lavalink Node '${name}' disconnected. ${count} players disconnected.`);
|
||||
// If players were not moved, you might want to attempt to reconnect them or clean them up.
|
||||
});
|
||||
|
||||
shoukaku.on('debug', (name, info) => {
|
||||
// Only log debug messages if not in production or if explicitly enabled
|
||||
if (process.env.NODE_ENV !== 'production' || process.env.LAVALINK_DEBUG === 'true') {
|
||||
logger.debug(`Lavalink Node '${name}' debug: ${info}`);
|
||||
}
|
||||
});
|
||||
|
||||
// --- Shoukaku Player Event Listeners ---
|
||||
// REMOVED - These need to be attached differently in Shoukaku v4 (e.g., when player is created)
|
||||
|
||||
logger.info("Shoukaku instance created and node event listeners attached.");
|
||||
return shoukaku;
|
||||
}
|
||||
7
src/types/botClient.ts
Normal file
7
src/types/botClient.ts
Normal file
@ -0,0 +1,7 @@
|
||||
import { Client, Collection } from "discord.js";
|
||||
import { Shoukaku } from "shoukaku";
|
||||
|
||||
export interface BotClient extends Client {
|
||||
commands: Collection<string, any>;
|
||||
shoukaku: Shoukaku;
|
||||
}
|
||||
33
src/utils/logger.ts
Normal file
33
src/utils/logger.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import winston, { format, transports } from "winston"; // Use ES6 import
|
||||
// No longer needed: import { TransformableInfo } from 'logform';
|
||||
|
||||
// Define the type for the log info object after timestamp is added
|
||||
// We can simplify this for now or try to infer from winston later
|
||||
// type TimestampedLogInfo = TransformableInfo & {
|
||||
// timestamp: string;
|
||||
// };
|
||||
|
||||
const logger = winston.createLogger({
|
||||
level: process.env.LOG_LEVEL || "info", // Use LOG_LEVEL from env or default to 'info'
|
||||
format: format.combine(
|
||||
format.timestamp({ format: "YYYY-MM-DD HH:mm:ss" }), // This adds the timestamp
|
||||
format.printf((info: any) => {
|
||||
// Use 'any' for now to bypass strict type checking here
|
||||
// Ensure message exists, handle potential non-string messages if necessary
|
||||
// The 'info' object structure depends on the preceding formatters
|
||||
const timestamp = info.timestamp || new Date().toISOString(); // Fallback if timestamp isn't added
|
||||
const level = (info.level || "info").toUpperCase();
|
||||
const message =
|
||||
typeof info.message === "string" ? info.message : JSON.stringify(info.message);
|
||||
return `${timestamp} ${level}: ${message}`;
|
||||
}),
|
||||
),
|
||||
transports: [
|
||||
new transports.Console(),
|
||||
// Optionally add file transport
|
||||
// new transports.File({ filename: 'combined.log' }),
|
||||
// new transports.File({ filename: 'error.log', level: 'error' }),
|
||||
],
|
||||
});
|
||||
|
||||
export default logger; // Use ES6 export default
|
||||
9
tsconfig.deploy.json
Normal file
9
tsconfig.deploy.json
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"extends": "./tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"rootDir": ".",
|
||||
"module": "NodeNext",
|
||||
"moduleResolution": "NodeNext"
|
||||
},
|
||||
"include": ["deploy-commands.ts"]
|
||||
}
|
||||
26
tsconfig.json
Normal file
26
tsconfig.json
Normal file
@ -0,0 +1,26 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"module": "NodeNext",
|
||||
"moduleResolution": "NodeNext",
|
||||
"lib": ["ES2020"],
|
||||
"outDir": "dist",
|
||||
"rootDir": "src",
|
||||
"strict": true,
|
||||
"noImplicitAny": true,
|
||||
"esModuleInterop": true,
|
||||
"skipLibCheck": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"resolveJsonModule": true,
|
||||
"declaration": true,
|
||||
"sourceMap": true,
|
||||
"allowSyntheticDefaultImports": true
|
||||
},
|
||||
"include": [
|
||||
"src/**/*"
|
||||
],
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"dist"
|
||||
]
|
||||
}
|
||||
50
update-plugin.sh
Executable file
50
update-plugin.sh
Executable file
@ -0,0 +1,50 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Exit immediately if a command exits with a non-zero status.
|
||||
set -e
|
||||
|
||||
# Define variables
|
||||
PLUGIN_DIR="./plugins"
|
||||
REPO_URL="https://maven.lavalink.dev/snapshots/dev/lavalink/youtube/youtube-plugin"
|
||||
METADATA_URL="${REPO_URL}/maven-metadata.xml"
|
||||
ARTIFACT_ID="youtube-plugin"
|
||||
|
||||
echo "Fetching latest snapshot version..."
|
||||
|
||||
# Fetch metadata and extract the latest snapshot version using grep and sed
|
||||
# Use curl with -sS for silent operation but show errors
|
||||
# Use grep to find the <latest> tag, then sed to extract the content
|
||||
LATEST_VERSION=$(curl -sS "$METADATA_URL" | grep '<latest>' | sed -e 's/.*<latest>\(.*\)<\/latest>.*/\1/')
|
||||
|
||||
if [ -z "$LATEST_VERSION" ]; then
|
||||
echo "Error: Could not determine the latest snapshot version."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Latest snapshot version: $LATEST_VERSION"
|
||||
|
||||
# Construct the JAR filename and download URL
|
||||
JAR_FILENAME="${ARTIFACT_ID}-${LATEST_VERSION}.jar"
|
||||
DOWNLOAD_URL="${REPO_URL}/${LATEST_VERSION}/${JAR_FILENAME}"
|
||||
|
||||
# Create the plugins directory if it doesn't exist
|
||||
mkdir -p "$PLUGIN_DIR"
|
||||
|
||||
# Remove any existing youtube-plugin JARs to avoid conflicts
|
||||
echo "Removing old plugin versions from $PLUGIN_DIR..."
|
||||
rm -f "$PLUGIN_DIR"/youtube-plugin-*.jar
|
||||
|
||||
# Download the latest snapshot JAR
|
||||
echo "Downloading $JAR_FILENAME from $DOWNLOAD_URL..."
|
||||
curl -L -o "$PLUGIN_DIR/$JAR_FILENAME" "$DOWNLOAD_URL"
|
||||
|
||||
# Verify download
|
||||
if [ ! -f "$PLUGIN_DIR/$JAR_FILENAME" ]; then
|
||||
echo "Error: Failed to download the plugin JAR."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Successfully downloaded $JAR_FILENAME to $PLUGIN_DIR"
|
||||
echo "Make sure to restart your Lavalink container for the changes to take effect."
|
||||
|
||||
exit 0
|
||||
Loading…
x
Reference in New Issue
Block a user